         Name: BumpMapping
       Status: Windows(Y), Linux(Y)
        Level: Moderate
   Maintainer: Core developers
      Summary: Using bump mapping on a surface

This program demonstrates how using bump mapping can enhance a surface

This engine uses the left hand winding rule. OpenGL uses the right hand winding rule.
Collada uses the right hand winding rule.

So the model importer inverts the winding rule. 
(The object coordinates are based on Newtek's Lightwave 3D modeller that uses the left hand winding rule)


See the documentation at www.clanlib.org for further information.
