         Name: GeometryShader
       Status: Windows(Y), Linux(Y)
        Level: Moderate
   Maintainer: Core developers
      Summary: Using opengl geometry shader

This program demonstrates how use opengl geometry shader to create additional geometry

This engine uses the left hand winding rule. OpenGL uses the right hand winding rule.
Collada uses the right hand winding rule.

So the model importer inverts the winding rule. 
(The object coordinates are based on Newtek's Lightwave 3D modeller that uses the left hand winding rule)


See the documentation at www.clanlib.org for further information.
