Thanks for downloading SharpConstruct!

For fast help, try the SharpConstruct discussion forums:
http://sharp3d.sourceforge.net/punbb/index.php

Important files:
INSTALL - How to compile, install, and run SharpConstruct
COPYING - The text of the GNU GPL, under which SharpConstruct is licensed

SharpConstruct is an interactive 3D sculpting program. SharpConstruct 
makes it easy to quickly model organic forms in a very intuitive manner.
For information on how to get SharpConstruct running, see the INSTALL 
file.

Some notes on hardware:
* You need at least a semi-recent processor. If it supports SSE, you can
  enable SSE optimizations at compile time with ./configure --enable-sse
* The features of your graphics card are not important. More important 
  is the speed at which data can be transferred to the card. I observe 
  only a small difference in the performance of SharpConstruct when 
  switching between a GeForce2, a GeForce4 Ti, and a GeForce FX 5500. 
  (Unfortunately, I don't have any data regarding SharpConstruct on ATI 
  cards.)
* Graphics tablets are supported. Standard eraser and pressure signals are
  detected; tilt is ignored because my graphics tablet does not support it.

Some notes on software:
* SharpConstruct runs on GNU/Linux, Windows, and various Unix-ish OSes.
* SharpConstruct uses OpenGL for rendering; Mesa also works.
* The interface is built with gtkmm:
  http://www.gtk.org
  http://gtkmm.org
* OpenGL drawing is done with the help of GtkGLExt/gtkglextmm:
  http://gtkglext.sourceforge.net
* All libraries used are free software.

Some notes on development:
* This is a small project, and work can happen a little bit slowly. If you
  make a feature request, and I agree to add it, it may still take several
  months to be ready.
* Related to the above, there are ways you can help. I love receiving 
  patches; coding is a great way to help. Another thing that would be a great
  help is updating the documentation. Even just sending me an email with
  information like, "SharpConstruct is/isn't working on system X/graphics
  card Y/driver Z" is very useful. More information related to this can be
  found on the SharpConstruct website.

-Nicholas Bishop

SharpConstruct website: http://sharp3d.sourceforge.net
My e-mail address: nicholasbishop@gmail.com
