// @(#)root/mathcore:$Id: 3DDistances.h 22516 2008-03-07 15:14:26Z moneta $
// Authors: W. Brown, M. Fischler, L. Moneta    2005  

 /**********************************************************************
  *                                                                    *
  * Copyright (c) 2005, LCG ROOT FNAL MathLib Team                    *
  *                                                                    *
  *                                                                    *
  **********************************************************************/

// Header file for class implementatoins of DIstance() functions among
// Rotations in 3 dimensions
//
// Created by: Mark Fischler and Walter Brown Thurs July 7, 2005
//
// Last update: $Id: 3DDistances.h 22516 2008-03-07 15:14:26Z moneta $
//
#ifndef ROOT_Math_GenVector_3DDistances 
#define ROOT_Math_GenVector_3DDistances  1

#include "Math/GenVector/Rotation3Dfwd.h"
#include "Math/GenVector/AxisAnglefwd.h"
#include "Math/GenVector/EulerAnglesfwd.h"
#include "Math/GenVector/Quaternionfwd.h"
#include "Math/GenVector/RotationZYXfwd.h"
#include "Math/GenVector/RotationXfwd.h"
#include "Math/GenVector/RotationYfwd.h"
#include "Math/GenVector/RotationZfwd.h"

namespace ROOT {
namespace Math {
namespace gv_detail {

// Technical note:
//
// Most of these functions are identical, converting to Quaternions
// and then taking the simple distance between two Quaternions.  This
// makes it tempting to use a template function (which could appear in
// each individual rotation header).
//
// However, then we would have to include Quaternion.h in this header,
// and by induction, each rotation class would depend on Quaternion, which
// would be undesirable.


// ----------------------------------------------------------------------
// Distance from Rotation3D

double dist( Rotation3D const & r1, Rotation3D  const & r2);
double dist( Rotation3D const & r1, AxisAngle   const & r2);
double dist( Rotation3D const & r1, EulerAngles const & r2);
double dist( Rotation3D const & r1, Quaternion  const & r2);
double dist( Rotation3D const & r1, RotationZYX const & r2);
double dist( Rotation3D const & r1, RotationX   const & r2);
double dist( Rotation3D const & r1, RotationY   const & r2);
double dist( Rotation3D const & r1, RotationZ   const & r2);


// ----------------------------------------------------------------------
// Distance from AxisAngle

double dist( AxisAngle const & r1, Rotation3D  const & r2);
double dist( AxisAngle const & r1, AxisAngle   const & r2);
double dist( AxisAngle const & r1, EulerAngles const & r2);
double dist( AxisAngle const & r1, Quaternion  const & r2);
double dist( AxisAngle const & r1, RotationZYX const & r2);
double dist( AxisAngle const & r1, RotationX   const & r2);
double dist( AxisAngle const & r1, RotationY   const & r2);
double dist( AxisAngle const & r1, RotationZ   const & r2);


// ----------------------------------------------------------------------
// Distance from EulerAngles

double dist( EulerAngles const & r1, Rotation3D  const & r2);
double dist( EulerAngles const & r1, AxisAngle   const & r2);
double dist( EulerAngles const & r1, EulerAngles const & r2);
double dist( EulerAngles const & r1, Quaternion  const & r2);
double dist( EulerAngles const & r1, RotationZYX const & r2);
double dist( EulerAngles const & r1, RotationX   const & r2);
double dist( EulerAngles const & r1, RotationY   const & r2);
double dist( EulerAngles const & r1, RotationZ   const & r2);


// ----------------------------------------------------------------------
// Distance from Quaternion

double dist( Quaternion const & r1, Rotation3D  const & r2);
double dist( Quaternion const & r1, AxisAngle   const & r2);
double dist( Quaternion const & r1, EulerAngles const & r2);
double dist( Quaternion const & r1, Quaternion  const & r2);
double dist( Quaternion const & r1, RotationZYX const & r2);
double dist( Quaternion const & r1, RotationX   const & r2);
double dist( Quaternion const & r1, RotationY   const & r2);
double dist( Quaternion const & r1, RotationZ   const & r2);

// ----------------------------------------------------------------------
// Distance from RotationZYX

double dist( RotationZYX const & r1, Rotation3D  const & r2);
double dist( RotationZYX const & r1, AxisAngle   const & r2);
double dist( RotationZYX const & r1, EulerAngles const & r2);
double dist( RotationZYX const & r1, Quaternion  const & r2);
double dist( RotationZYX const & r1, RotationZYX const & r2);
double dist( RotationZYX const & r1, RotationX   const & r2);
double dist( RotationZYX const & r1, RotationY   const & r2);
double dist( RotationZYX const & r1, RotationZ   const & r2);



// ----------------------------------------------------------------------
// Distance from RotationX

double dist( RotationX const & r1, Rotation3D  const & r2);
double dist( RotationX const & r1, AxisAngle   const & r2);
double dist( RotationX const & r1, EulerAngles const & r2);
double dist( RotationX const & r1, Quaternion  const & r2);
double dist( RotationX const & r1, RotationX   const & r2);
double dist( RotationX const & r1, RotationY   const & r2);
double dist( RotationX const & r1, RotationZ   const & r2);


// ----------------------------------------------------------------------
// Distance from RotationY

double dist( RotationY const & r1, Rotation3D  const & r2);
double dist( RotationY const & r1, AxisAngle   const & r2);
double dist( RotationY const & r1, EulerAngles const & r2);
double dist( RotationY const & r1, Quaternion  const & r2);
double dist( RotationY const & r1, RotationX   const & r2);
double dist( RotationY const & r1, RotationY   const & r2);
double dist( RotationY const & r1, RotationZ   const & r2);


// ----------------------------------------------------------------------
// Distance from RotationZ

double dist( RotationZ const  & r1, Rotation3D  const & r2);
double dist( RotationZ const  & r1, AxisAngle   const & r2);
double dist( RotationZ const  & r1, EulerAngles const & r2);
double dist( RotationZ const  & r1, Quaternion  const & r2);
double dist( RotationZ const  & r1, RotationX   const & r2);
double dist( RotationZ const  & r1, RotationY   const & r2);
double dist( RotationZ const  & r1, RotationZ   const & r2);


} //namespace gv_detail
} //namespace Math
} //namespace ROOT

#endif // ROOT_Math_GenVector_3DDistances 
