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# 8. Animation

OGRE supports a pretty flexible animation system that allows you to script animation for several different purposes:

8.1 Skeletal Animation
  Mesh animation using a skeletal structure to determine how the mesh deforms.
8.3 Vertex Animation
  Mesh animation using snapshots of vertex data to determine how the shape of the mesh changes.
8.4 SceneNode Animation
  Animating SceneNodes automatically to create effects like camera sweeps, objects following predefined paths, etc.
8.5 Numeric Value Animation
  Using OGRE's extensible class structure to animate any value.

This document was generated by Steve Streeting on December, 31 2009 using texi2html