# OgreVector4.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2009 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __Vector4_H__
    00029 #define __Vector4_H__
    00030
    00031 #include "OgrePrerequisites.h"
    00032 #include "OgreVector3.h"
    00033
    00034 namespace Ogre
    00035 {
    00036
    00045     class _OgreExport Vector4
    00046     {
    00047     public:
    00048         Real x, y, z, w;
    00049
    00050     public:
    00051         inline Vector4()
    00052         {
    00053         }
    00054
    00055         inline Vector4( const Real fX, const Real fY, const Real fZ, const Real fW )
    00056             : x( fX ), y( fY ), z( fZ ), w( fW)
    00057         {
    00058         }
    00059
    00060         inline explicit Vector4( const Real afCoordinate[4] )
    00061             : x( afCoordinate[0] ),
    00062               y( afCoordinate[1] ),
    00063               z( afCoordinate[2] ),
    00064               w( afCoordinate[3] )
    00065         {
    00066         }
    00067
    00068         inline explicit Vector4( const int afCoordinate[4] )
    00069         {
    00070             x = (Real)afCoordinate[0];
    00071             y = (Real)afCoordinate[1];
    00072             z = (Real)afCoordinate[2];
    00073             w = (Real)afCoordinate[3];
    00074         }
    00075
    00076         inline explicit Vector4( Real* const r )
    00077             : x( r[0] ), y( r[1] ), z( r[2] ), w( r[3] )
    00078         {
    00079         }
    00080
    00081         inline explicit Vector4( const Real scaler )
    00082             : x( scaler )
    00083             , y( scaler )
    00084             , z( scaler )
    00085             , w( scaler )
    00086         {
    00087         }
    00088
    00089         inline explicit Vector4(const Vector3& rhs)
    00090             : x(rhs.x), y(rhs.y), z(rhs.z), w(1.0f)
    00091         {
    00092         }
    00093
    00096         inline void swap(Vector4& other)
    00097         {
    00098             std::swap(x, other.x);
    00099             std::swap(y, other.y);
    00100             std::swap(z, other.z);
    00101             std::swap(w, other.w);
    00102         }
    00103
    00104         inline Real operator [] ( const size_t i ) const
    00105         {
    00106             assert( i < 4 );
    00107
    00108             return *(&x+i);
    00109         }
    00110
    00111         inline Real& operator [] ( const size_t i )
    00112         {
    00113             assert( i < 4 );
    00114
    00115             return *(&x+i);
    00116         }
    00117
    00119         inline Real* ptr()
    00120         {
    00121             return &x;
    00122         }
    00124         inline const Real* ptr() const
    00125         {
    00126             return &x;
    00127         }
    00128
    00133         inline Vector4& operator = ( const Vector4& rkVector )
    00134         {
    00135             x = rkVector.x;
    00136             y = rkVector.y;
    00137             z = rkVector.z;
    00138             w = rkVector.w;
    00139
    00140             return *this;
    00141         }
    00142
    00143         inline Vector4& operator = ( const Real fScalar)
    00144         {
    00145             x = fScalar;
    00146             y = fScalar;
    00147             z = fScalar;
    00148             w = fScalar;
    00149             return *this;
    00150         }
    00151
    00152         inline bool operator == ( const Vector4& rkVector ) const
    00153         {
    00154             return ( x == rkVector.x &&
    00155                 y == rkVector.y &&
    00156                 z == rkVector.z &&
    00157                 w == rkVector.w );
    00158         }
    00159
    00160         inline bool operator != ( const Vector4& rkVector ) const
    00161         {
    00162             return ( x != rkVector.x ||
    00163                 y != rkVector.y ||
    00164                 z != rkVector.z ||
    00165                 w != rkVector.w );
    00166         }
    00167
    00168         inline Vector4& operator = (const Vector3& rhs)
    00169         {
    00170             x = rhs.x;
    00171             y = rhs.y;
    00172             z = rhs.z;
    00173             w = 1.0f;
    00174             return *this;
    00175         }
    00176
    00177         // arithmetic operations
    00178         inline Vector4 operator + ( const Vector4& rkVector ) const
    00179         {
    00180             return Vector4(
    00181                 x + rkVector.x,
    00182                 y + rkVector.y,
    00183                 z + rkVector.z,
    00184                 w + rkVector.w);
    00185         }
    00186
    00187         inline Vector4 operator - ( const Vector4& rkVector ) const
    00188         {
    00189             return Vector4(
    00190                 x - rkVector.x,
    00191                 y - rkVector.y,
    00192                 z - rkVector.z,
    00193                 w - rkVector.w);
    00194         }
    00195
    00196         inline Vector4 operator * ( const Real fScalar ) const
    00197         {
    00198             return Vector4(
    00199                 x * fScalar,
    00200                 y * fScalar,
    00201                 z * fScalar,
    00202                 w * fScalar);
    00203         }
    00204
    00205         inline Vector4 operator * ( const Vector4& rhs) const
    00206         {
    00207             return Vector4(
    00208                 rhs.x * x,
    00209                 rhs.y * y,
    00210                 rhs.z * z,
    00211                 rhs.w * w);
    00212         }
    00213
    00214         inline Vector4 operator / ( const Real fScalar ) const
    00215         {
    00216             assert( fScalar != 0.0 );
    00217
    00218             Real fInv = 1.0f / fScalar;
    00219
    00220             return Vector4(
    00221                 x * fInv,
    00222                 y * fInv,
    00223                 z * fInv,
    00224                 w * fInv);
    00225         }
    00226
    00227         inline Vector4 operator / ( const Vector4& rhs) const
    00228         {
    00229             return Vector4(
    00230                 x / rhs.x,
    00231                 y / rhs.y,
    00232                 z / rhs.z,
    00233                 w / rhs.w);
    00234         }
    00235
    00236         inline const Vector4& operator + () const
    00237         {
    00238             return *this;
    00239         }
    00240
    00241         inline Vector4 operator - () const
    00242         {
    00243             return Vector4(-x, -y, -z, -w);
    00244         }
    00245
    00246         inline friend Vector4 operator * ( const Real fScalar, const Vector4& rkVector )
    00247         {
    00248             return Vector4(
    00249                 fScalar * rkVector.x,
    00250                 fScalar * rkVector.y,
    00251                 fScalar * rkVector.z,
    00252                 fScalar * rkVector.w);
    00253         }
    00254
    00255         inline friend Vector4 operator / ( const Real fScalar, const Vector4& rkVector )
    00256         {
    00257             return Vector4(
    00258                 fScalar / rkVector.x,
    00259                 fScalar / rkVector.y,
    00260                 fScalar / rkVector.z,
    00261                 fScalar / rkVector.w);
    00262         }
    00263
    00264         inline friend Vector4 operator + (const Vector4& lhs, const Real rhs)
    00265         {
    00266             return Vector4(
    00267                 lhs.x + rhs,
    00268                 lhs.y + rhs,
    00269                 lhs.z + rhs,
    00270                 lhs.w + rhs);
    00271         }
    00272
    00273         inline friend Vector4 operator + (const Real lhs, const Vector4& rhs)
    00274         {
    00275             return Vector4(
    00276                 lhs + rhs.x,
    00277                 lhs + rhs.y,
    00278                 lhs + rhs.z,
    00279                 lhs + rhs.w);
    00280         }
    00281
    00282         inline friend Vector4 operator - (const Vector4& lhs, Real rhs)
    00283         {
    00284             return Vector4(
    00285                 lhs.x - rhs,
    00286                 lhs.y - rhs,
    00287                 lhs.z - rhs,
    00288                 lhs.w - rhs);
    00289         }
    00290
    00291         inline friend Vector4 operator - (const Real lhs, const Vector4& rhs)
    00292         {
    00293             return Vector4(
    00294                 lhs - rhs.x,
    00295                 lhs - rhs.y,
    00296                 lhs - rhs.z,
    00297                 lhs - rhs.w);
    00298         }
    00299
    00300         // arithmetic updates
    00301         inline Vector4& operator += ( const Vector4& rkVector )
    00302         {
    00303             x += rkVector.x;
    00304             y += rkVector.y;
    00305             z += rkVector.z;
    00306             w += rkVector.w;
    00307
    00308             return *this;
    00309         }
    00310
    00311         inline Vector4& operator -= ( const Vector4& rkVector )
    00312         {
    00313             x -= rkVector.x;
    00314             y -= rkVector.y;
    00315             z -= rkVector.z;
    00316             w -= rkVector.w;
    00317
    00318             return *this;
    00319         }
    00320
    00321         inline Vector4& operator *= ( const Real fScalar )
    00322         {
    00323             x *= fScalar;
    00324             y *= fScalar;
    00325             z *= fScalar;
    00326             w *= fScalar;
    00327             return *this;
    00328         }
    00329
    00330         inline Vector4& operator += ( const Real fScalar )
    00331         {
    00332             x += fScalar;
    00333             y += fScalar;
    00334             z += fScalar;
    00335             w += fScalar;
    00336             return *this;
    00337         }
    00338
    00339         inline Vector4& operator -= ( const Real fScalar )
    00340         {
    00341             x -= fScalar;
    00342             y -= fScalar;
    00343             z -= fScalar;
    00344             w -= fScalar;
    00345             return *this;
    00346         }
    00347
    00348         inline Vector4& operator *= ( const Vector4& rkVector )
    00349         {
    00350             x *= rkVector.x;
    00351             y *= rkVector.y;
    00352             z *= rkVector.z;
    00353             w *= rkVector.w;
    00354
    00355             return *this;
    00356         }
    00357
    00358         inline Vector4& operator /= ( const Real fScalar )
    00359         {
    00360             assert( fScalar != 0.0 );
    00361
    00362             Real fInv = 1.0f / fScalar;
    00363
    00364             x *= fInv;
    00365             y *= fInv;
    00366             z *= fInv;
    00367             w *= fInv;
    00368
    00369             return *this;
    00370         }
    00371
    00372         inline Vector4& operator /= ( const Vector4& rkVector )
    00373         {
    00374             x /= rkVector.x;
    00375             y /= rkVector.y;
    00376             z /= rkVector.z;
    00377             w /= rkVector.w;
    00378
    00379             return *this;
    00380         }
    00381
    00389         inline Real dotProduct(const Vector4& vec) const
    00390         {
    00391             return x * vec.x + y * vec.y + z * vec.z + w * vec.w;
    00392         }
    00394         inline bool isNaN() const
    00395         {
    00396             return Math::isNaN(x) || Math::isNaN(y) || Math::isNaN(z) || Math::isNaN(w);
    00397         }
    00400         inline _OgreExport friend std::ostream& operator <<
    00401             ( std::ostream& o, const Vector4& v )
    00402         {
    00403             o << "Vector4(" << v.x << ", " << v.y << ", " << v.z << ", " << v.w << ")";
    00404             return o;
    00405         }
    00406         // special
    00407         static const Vector4 ZERO;
    00408     };
    00412 }
    00413 #endif
    00414

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:52