# OgreMinGWSupport.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2009 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __Win32MinGWSupport_H__
    00029 #define __Win32MinGWSupport_H__
    00030
    00031 // This header provides a compatibility layer for some MSVC symbols
    00032 // for MinGW. They may be needed when using MSVC libraries, most
    00033 // notably the DirectX SDK.
    00034
    00035 #ifdef __MINGW32__
    00036 #include <stdint.h>
    00037
    00038 // define a number of symbols MSVC uses for annotation.
    00039 #include <specstrings.h>
    00040 #define __in_z
    00041 #define __in_z_opt
    00042 #ifdef __MINGW64_VERSION_MAJOR
    00043 #   define __in
    00044 #endif
    00045 #define UINT8 uint8_t
    00046 #define WINAPI_INLINE inline
    00047 #define __uuidof(Object) IID_##Object
    00048
    00049 #endif
    00050
    00051
    00052 #endif

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:52