# OgreRoot.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2009 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __ROOT__
    00029 #define __ROOT__
    00030
    00031 // Precompiler options
    00032 #include "OgrePrerequisites.h"
    00033
    00034 #include "OgreSingleton.h"
    00035 #include "OgreString.h"
    00036 #include "OgreSceneManagerEnumerator.h"
    00037 #include "OgreResourceGroupManager.h"
    00038 #include "OgreLodStrategyManager.h"
    00039 #include "OgreWorkQueue.h"
    00040
    00041 #include <exception>
    00042
    00043 namespace Ogre
    00044 {
    00052     typedef vector<RenderSystem*>::type RenderSystemList;
    00053
    00067     class _OgreExport Root : public Singleton<Root>, public RootAlloc
    00068     {
    00069         // To allow update of active renderer if
    00070         // RenderSystem::initialise is used directly
    00071         friend class RenderSystem;
    00072     protected:
    00073         RenderSystemList mRenderers;
    00074         RenderSystem* mActiveRenderer;
    00075         String mVersion;
    00076         String mConfigFileName;
    00077         bool mQueuedEnd;
    00078         // In case multiple render windows are created, only once are the resources loaded.
    00079         bool mFirstTimePostWindowInit;
    00080
    00081         // Singletons
    00082         LogManager* mLogManager;
    00083         ControllerManager* mControllerManager;
    00084         SceneManagerEnumerator* mSceneManagerEnum;
    00085         typedef deque<SceneManager*>::type SceneManagerStack;
    00086         SceneManagerStack mSceneManagerStack;
    00087         DynLibManager* mDynLibManager;
    00088         ArchiveManager* mArchiveManager;
    00089         MaterialManager* mMaterialManager;
    00090         MeshManager* mMeshManager;
    00091         ParticleSystemManager* mParticleManager;
    00092         SkeletonManager* mSkeletonManager;
    00093         OverlayElementFactory* mPanelFactory;
    00094         OverlayElementFactory* mBorderPanelFactory;
    00095         OverlayElementFactory* mTextAreaFactory;
    00096         OverlayManager* mOverlayManager;
    00097         FontManager* mFontManager;
    00098         ArchiveFactory *mZipArchiveFactory;
    00099         ArchiveFactory *mFileSystemArchiveFactory;
    00100         ResourceGroupManager* mResourceGroupManager;
    00101         ResourceBackgroundQueue* mResourceBackgroundQueue;
    00102         ShadowTextureManager* mShadowTextureManager;
    00103         RenderSystemCapabilitiesManager* mRenderSystemCapabilitiesManager;
    00104         ScriptCompilerManager *mCompilerManager;
    00105         LodStrategyManager *mLodStrategyManager;
    00106
    00107         Timer* mTimer;
    00108         RenderWindow* mAutoWindow;
    00109         Profiler* mProfiler;
    00110         HighLevelGpuProgramManager* mHighLevelGpuProgramManager;
    00111         ExternalTextureSourceManager* mExternalTextureSourceManager;
    00112         CompositorManager* mCompositorManager;
    00113         unsigned long mNextFrame;
    00114         Real mFrameSmoothingTime;
    00115         bool mRemoveQueueStructuresOnClear;
    00116
    00117     public:
    00118         typedef vector<DynLib*>::type PluginLibList;
    00119         typedef vector<Plugin*>::type PluginInstanceList;
    00120     protected:
    00122         PluginLibList mPluginLibs;
    00124         PluginInstanceList mPlugins;
    00125
    00126         typedef map<String, MovableObjectFactory*>::type MovableObjectFactoryMap;
    00127         MovableObjectFactoryMap mMovableObjectFactoryMap;
    00128         uint32 mNextMovableObjectTypeFlag;
    00129         // stock movable factories
    00130         MovableObjectFactory* mEntityFactory;
    00131         MovableObjectFactory* mLightFactory;
    00132         MovableObjectFactory* mBillboardSetFactory;
    00133         MovableObjectFactory* mManualObjectFactory;
    00134         MovableObjectFactory* mBillboardChainFactory;
    00135         MovableObjectFactory* mRibbonTrailFactory;
    00136
    00137         typedef map<String, RenderQueueInvocationSequence*>::type RenderQueueInvocationSequenceMap;
    00138         RenderQueueInvocationSequenceMap mRQSequenceMap;
    00139
    00141         bool mIsInitialised;
    00142
    00143         WorkQueue* mWorkQueue;
    00144
    00151         void loadPlugins( const String& pluginsfile = "plugins.cfg" );
    00155         void initialisePlugins();
    00159         void shutdownPlugins();
    00160
    00163         void unloadPlugins();
    00164
    00165         // Internal method for one-time tasks after first window creation
    00166         void oneTimePostWindowInit(void);
    00167
    00169         set<FrameListener*>::type mFrameListeners;
    00170
    00172         set<FrameListener*>::type mRemovedFrameListeners;
    00173
    00175         enum FrameEventTimeType {
    00176             FETT_ANY = 0,
    00177             FETT_STARTED = 1,
    00178             FETT_QUEUED = 2,
    00179             FETT_ENDED = 3,
    00180             FETT_COUNT = 4
    00181         };
    00182
    00184         typedef deque<unsigned long>::type EventTimesQueue;
    00185         EventTimesQueue mEventTimes[FETT_COUNT];
    00186
    00191         Real calculateEventTime(unsigned long now, FrameEventTimeType type);
    00192
    00194         void populateFrameEvent(FrameEventTimeType type, FrameEvent& evtToUpdate);
    00195
    00196     public:
    00197
    00206         Root(const String& pluginFileName = "plugins.cfg",
    00207             const String& configFileName = "ogre.cfg",
    00208             const String& logFileName = "Ogre.log");
    00209         ~Root();
    00210
    00216         void saveConfig(void);
    00217
    00230         bool restoreConfig(void);
    00231
    00248         bool showConfigDialog(void);
    00249
    00261         void addRenderSystem(RenderSystem* newRend);
    00262
    00269         const RenderSystemList& getAvailableRenderers(void);
    00270
    00277         RenderSystem* getRenderSystemByName(const String& name);
    00278
    00296         void setRenderSystem(RenderSystem* system);
    00297
    00300         RenderSystem* getRenderSystem(void);
    00301
    00317         RenderWindow* initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window",
    00318                                     const String& customCapabilitiesConfig = StringUtil::BLANK);
    00319
    00321         bool isInitialised(void) const { return mIsInitialised; }
    00322
    00328         void useCustomRenderSystemCapabilities(RenderSystemCapabilities* capabilities);
    00329
    00333         bool getRemoveRenderQueueStructuresOnClear() const { return mRemoveQueueStructuresOnClear; }
    00334
    00338         void setRemoveRenderQueueStructuresOnClear(bool r) { mRemoveQueueStructuresOnClear = r; }
    00339
    00345         void addSceneManagerFactory(SceneManagerFactory* fact);
    00346
    00349         void removeSceneManagerFactory(SceneManagerFactory* fact);
    00350
    00360         const SceneManagerMetaData* getSceneManagerMetaData(const String& typeName) const;
    00361
    00365         SceneManagerEnumerator::MetaDataIterator getSceneManagerMetaDataIterator(void) const;
    00366
    00378         SceneManager* createSceneManager(const String& typeName,
    00379             const String& instanceName = StringUtil::BLANK);
    00380
    00393         SceneManager* createSceneManager(SceneTypeMask typeMask,
    00394             const String& instanceName = StringUtil::BLANK);
    00395
    00397         void destroySceneManager(SceneManager* sm);
    00398
    00403         SceneManager* getSceneManager(const String& instanceName) const;
    00404
    00408         bool hasSceneManager(const String& instanceName) const;
    00410         SceneManagerEnumerator::SceneManagerIterator getSceneManagerIterator(void);
    00411
    00427         TextureManager* getTextureManager(void);
    00428
    00434         MeshManager* getMeshManager(void);
    00435
    00439         String getErrorDescription(long errorNumber);
    00440
    00457         void addFrameListener(FrameListener* newListener);
    00458
    00463         void removeFrameListener(FrameListener* oldListener);
    00464
    00473         void queueEndRendering(void);
    00474
    00502         void startRendering(void);
    00503
    00509         bool renderOneFrame(void);
    00510
    00517         bool renderOneFrame(Real timeSinceLastFrame);
    00518
    00526         void shutdown(void);
    00527
    00574         void addResourceLocation(const String& name, const String& locType,
    00575             const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
    00576             bool recursive = false);
    00577
    00584         void removeResourceLocation(const String& name,
    00585             const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
    00586
    00608         DataStreamPtr createFileStream(const String& filename, const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
    00609             bool overwrite = false, const String& locationPattern = StringUtil::BLANK);
    00610
    00625         DataStreamPtr openFileStream(const String& filename, const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
    00626             const String& locationPattern = StringUtil::BLANK);
    00627
    00636         void convertColourValue(const ColourValue& colour, uint32* pDest);
    00637
    00646         RenderWindow* getAutoCreatedWindow(void);
    00647
    00650         RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height,
    00651             bool fullScreen, const NameValuePairList *miscParams = 0) ;
    00652
    00655         bool createRenderWindows(const RenderWindowDescriptionList& renderWindowDescriptions,
    00656             RenderWindowList& createdWindows);
    00657
    00660         void detachRenderTarget( RenderTarget* pWin );
    00661
    00664         void detachRenderTarget( const String & name );
    00665
    00668         RenderTarget * getRenderTarget(const String &name);
    00669
    00680         void loadPlugin(const String& pluginName);
    00681
    00691         void unloadPlugin(const String& pluginName);
    00692
    00703         void installPlugin(Plugin* plugin);
    00704
    00713         void uninstallPlugin(Plugin* plugin);
    00714
    00716         const PluginInstanceList& getInstalledPlugins() const { return mPlugins; }
    00717
    00719         Timer* getTimer(void);
    00720
    00740         bool _fireFrameStarted(FrameEvent& evt);
    00750         bool _fireFrameRenderingQueued(FrameEvent& evt);
    00751
    00768         bool _fireFrameEnded(FrameEvent& evt);
    00786         bool _fireFrameStarted();
    00797         bool _fireFrameRenderingQueued();
    00812         bool _fireFrameEnded();
    00813
    00822         unsigned long getNextFrameNumber(void) const { return mNextFrame; }
    00823
    00829         SceneManager* _getCurrentSceneManager(void) const;
    00834         void _pushCurrentSceneManager(SceneManager* sm);
    00839         void _popCurrentSceneManager(SceneManager* sm);
    00840
    00851         bool _updateAllRenderTargets(void);
    00852
    00864         bool _updateAllRenderTargets(FrameEvent& evt);
    00865
    00870         RenderQueueInvocationSequence* createRenderQueueInvocationSequence(
    00871             const String& name);
    00872
    00876         RenderQueueInvocationSequence* getRenderQueueInvocationSequence(
    00877             const String& name);
    00878
    00884         void destroyRenderQueueInvocationSequence(
    00885             const String& name);
    00886
    00892         void destroyAllRenderQueueInvocationSequences(void);
    00893
    00909         static Root& getSingleton(void);
    00925         static Root* getSingletonPtr(void);
    00926
    00935         void clearEventTimes(void);
    00936
    00949         void setFrameSmoothingPeriod(Real period) { mFrameSmoothingTime = period; }
    00951         Real getFrameSmoothingPeriod(void) const { return mFrameSmoothingTime; }
    00952
    00965         void addMovableObjectFactory(MovableObjectFactory* fact,
    00966             bool overrideExisting = false);
    00974         void removeMovableObjectFactory(MovableObjectFactory* fact);
    00976         bool hasMovableObjectFactory(const String& typeName) const;
    00978         MovableObjectFactory* getMovableObjectFactory(const String& typeName);
    00984         uint32 _allocateNextMovableObjectTypeFlag(void);
    00985
    00986         typedef ConstMapIterator<MovableObjectFactoryMap> MovableObjectFactoryIterator;
    00990         MovableObjectFactoryIterator getMovableObjectFactoryIterator(void) const;
    00991
    00995         unsigned int getDisplayMonitorCount() const;
    00996
    01003         WorkQueue* getWorkQueue() const { return mWorkQueue; }
    01004
    01013         void setWorkQueue(WorkQueue* queue);
    01014
    01015     };
    01018 } // Namespace Ogre
    01019 #endif

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:52