# OgreBlendMode.h File Reference

`#include "OgrePrerequisites.h"`
`#include "OgreColourValue.h"`

Go to the source code of this file.

## Classes

class | Ogre::LayerBlendModeEx
| Class which manages blending of both colour and alpha components. More...

## Namespaces

namespace | Ogre

## Enumerations

enum | Ogre::LayerBlendType { Ogre::LBT_COLOUR, Ogre::LBT_ALPHA }
| Type of texture blend mode. More...
enum | Ogre::LayerBlendOperation { Ogre::LBO_REPLACE, Ogre::LBO_ADD, Ogre::LBO_MODULATE, Ogre::LBO_ALPHA_BLEND }
| List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More...
enum | Ogre::LayerBlendOperationEx { Ogre::LBX_SOURCE1, Ogre::LBX_SOURCE2, Ogre::LBX_MODULATE, Ogre::LBX_MODULATE_X2, Ogre::LBX_MODULATE_X4, Ogre::LBX_ADD, Ogre::LBX_ADD_SIGNED, Ogre::LBX_ADD_SMOOTH, Ogre::LBX_SUBTRACT, Ogre::LBX_BLEND_DIFFUSE_ALPHA, Ogre::LBX_BLEND_TEXTURE_ALPHA, Ogre::LBX_BLEND_CURRENT_ALPHA, Ogre::LBX_BLEND_MANUAL, Ogre::LBX_DOTPRODUCT, Ogre::LBX_BLEND_DIFFUSE_COLOUR }
| Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
enum | Ogre::LayerBlendSource { Ogre::LBS_CURRENT, Ogre::LBS_TEXTURE, Ogre::LBS_DIFFUSE, Ogre::LBS_SPECULAR, Ogre::LBS_MANUAL }
| List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
enum | Ogre::SceneBlendType { Ogre::SBT_TRANSPARENT_ALPHA, Ogre::SBT_TRANSPARENT_COLOUR, Ogre::SBT_ADD, Ogre::SBT_MODULATE, Ogre::SBT_REPLACE }
| Types of blending that you can specify between an object and the existing contents of the scene. More...
enum | Ogre::SceneBlendFactor { Ogre::SBF_ONE, Ogre::SBF_ZERO, Ogre::SBF_DEST_COLOUR, Ogre::SBF_SOURCE_COLOUR, Ogre::SBF_ONE_MINUS_DEST_COLOUR, Ogre::SBF_ONE_MINUS_SOURCE_COLOUR, Ogre::SBF_DEST_ALPHA, Ogre::SBF_SOURCE_ALPHA, Ogre::SBF_ONE_MINUS_DEST_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA }
| Blending factors for manually blending objects with the scene. More...
enum | Ogre::SceneBlendOperation { Ogre::SBO_ADD, Ogre::SBO_SUBTRACT, Ogre::SBO_REVERSE_SUBTRACT, Ogre::SBO_MIN, Ogre::SBO_MAX }
| Blending operations controls how objects are blended into the scene. More...

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:52