# Ogre::SceneManager Member List

This is the complete list of members for Ogre::SceneManager, including all inherited members.

_applySceneAnimations(void) | Ogre::SceneManager | `[virtual]`
_areRenderStateChangesSuppressed(void) const | Ogre::SceneManager | `[virtual]`
_areShadowsSuppressed(void) const | Ogre::SceneManager | `[virtual]`
_findVisibleObjects(Camera *cam, VisibleObjectsBoundsInfo *visibleBounds, bool onlyShadowCasters) | Ogre::SceneManager | `[virtual]`
_getActiveCompositorChain() const | Ogre::SceneManager | `[virtual]`
_getCombinedVisibilityMask(void) const | Ogre::SceneManager |
_getLightsAffectingFrustum(void) const | Ogre::SceneManager | `[virtual]`
_getLightsDirtyCounter(void) const | Ogre::SceneManager |
_handleLodEvents() | Ogre::SceneManager |
_injectRenderWithPass(Pass *pass, Renderable *rend, bool shadowDerivation=true, bool doLightIteration=false, const LightList *manualLightList=0) | Ogre::SceneManager | `[virtual]`
_notifyAutotrackingSceneNode(SceneNode *node, bool autoTrack) | Ogre::SceneManager | `[virtual]`
_notifyEntityMaterialLodChanged(EntityMaterialLodChangedEvent &evt) | Ogre::SceneManager |
_notifyEntityMeshLodChanged(EntityMeshLodChangedEvent &evt) | Ogre::SceneManager |
_notifyLightsDirty(void) | Ogre::SceneManager | `[virtual]`
_notifyMovableObjectLodChanged(MovableObjectLodChangedEvent &evt) | Ogre::SceneManager |
_pauseRendering() | Ogre::SceneManager | `[virtual]`
_populateLightList(const Vector3 &position, Real radius, LightList &destList, uint32 lightMask=0xFFFFFFFF) | Ogre::SceneManager | `[virtual]`
_populateLightList(const SceneNode *sn, Real radius, LightList &destList, uint32 lightMask=0xFFFFFFFF) | Ogre::SceneManager | `[virtual]`
_queueSkiesForRendering(Camera *cam) | Ogre::SceneManager | `[virtual]`
_renderQueueGroupObjects(RenderQueueGroup *group, QueuedRenderableCollection::OrganisationMode om) | Ogre::SceneManager | `[virtual]`
_renderScene(Camera *camera, Viewport *vp, bool includeOverlays) | Ogre::SceneManager | `[virtual]`
_renderVisibleObjects(void) | Ogre::SceneManager | `[virtual]`
_resumeRendering(RenderContext *context) | Ogre::SceneManager | `[virtual]`
_setActiveCompositorChain(CompositorChain *chain) | Ogre::SceneManager | `[virtual]`
_setDestinationRenderSystem(RenderSystem *sys) | Ogre::SceneManager | `[virtual]`
_setPass(const Pass *pass, bool evenIfSuppressed=false, bool shadowDerivation=true) | Ogre::SceneManager | `[virtual]`
_setSkyBox(bool enable, const String &materialName, Real distance=5000, uint8 renderQueue=RENDER_QUEUE_SKIES_EARLY, const Quaternion &orientation=Quaternion::IDENTITY, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) | Ogre::SceneManager | `[virtual]`
_setSkyDome(bool enable, const String &materialName, Real curvature=10, Real tiling=8, Real distance=4000, uint8 renderQueue=RENDER_QUEUE_SKIES_EARLY, const Quaternion &orientation=Quaternion::IDENTITY, int xsegments=16, int ysegments=16, int ysegments_keep=-1, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) | Ogre::SceneManager | `[virtual]`
_setSkyPlane(bool enable, const Plane &plane, const String &materialName, Real scale=1000, Real tiling=10, uint8 renderQueue=RENDER_QUEUE_SKIES_EARLY, Real bow=0, int xsegments=1, int ysegments=1, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) | Ogre::SceneManager | `[virtual]`
_suppressRenderStateChanges(bool suppress) | Ogre::SceneManager | `[virtual]`
_suppressShadows(bool suppress) | Ogre::SceneManager | `[virtual]`
_updateSceneGraph(Camera *cam) | Ogre::SceneManager | `[virtual]`
addListener(Listener *s) | Ogre::SceneManager | `[virtual]`
addLodListener(LodListener *listener) | Ogre::SceneManager |
addRenderObjectListener(RenderObjectListener *newListener) | Ogre::SceneManager | `[virtual]`
addRenderQueueListener(RenderQueueListener *newListener) | Ogre::SceneManager | `[virtual]`
addSpecialCaseRenderQueue(uint8 qid) | Ogre::SceneManager | `[virtual]`
AllocatedObject() | Ogre::AllocatedObject< Alloc > | `[explicit]`
AnimationIterator typedef | Ogre::SceneManager |
AnimationList typedef | Ogre::SceneManager | `[protected]`
AutoTrackingSceneNodes typedef | Ogre::SceneManager | `[protected]`
bindGpuProgram(GpuProgram *prog) | Ogre::SceneManager | `[protected, virtual]`
BoxPlane enum name | Ogre::SceneManager | `[protected]`
BP_BACK enum value | Ogre::SceneManager | `[protected]`
BP_DOWN enum value | Ogre::SceneManager | `[protected]`
BP_FRONT enum value | Ogre::SceneManager | `[protected]`
BP_LEFT enum value | Ogre::SceneManager | `[protected]`
BP_RIGHT enum value | Ogre::SceneManager | `[protected]`
BP_UP enum value | Ogre::SceneManager | `[protected]`
buildAndSetLightClip(const LightList &ll) | Ogre::SceneManager | `[protected, virtual]`
buildAndSetScissor(const LightList &ll, const Camera *cam) | Ogre::SceneManager | `[protected, virtual]`
buildLightClip(const Light *l, PlaneList &planes) | Ogre::SceneManager | `[protected, virtual]`
buildScissor(const Light *l, const Camera *cam, RealRect &rect) | Ogre::SceneManager | `[protected, virtual]`
CameraIterator typedef | Ogre::SceneManager |
CameraList typedef | Ogre::SceneManager | `[protected]`
CamVisibleObjectsMap typedef | Ogre::SceneManager | `[protected]`
checkCachedLightClippingInfo() | Ogre::SceneManager | `[protected, virtual]`
clearScene(void) | Ogre::SceneManager | `[virtual]`
clearSpecialCaseRenderQueues(void) | Ogre::SceneManager | `[virtual]`
createAABBQuery(const AxisAlignedBox &box, unsigned long mask=0xFFFFFFFF) | Ogre::SceneManager | `[virtual]`
createAnimation(const String &name, Real length) | Ogre::SceneManager | `[virtual]`
createAnimationState(const String &animName) | Ogre::SceneManager | `[virtual]`
createAutoParamDataSource(void) const | Ogre::SceneManager | `[protected, virtual]`
createBillboardChain(const String &name) | Ogre::SceneManager | `[virtual]`
createBillboardChain() | Ogre::SceneManager | `[virtual]`
createBillboardSet(const String &name, unsigned int poolSize=20) | Ogre::SceneManager | `[virtual]`
createBillboardSet(unsigned int poolSize=20) | Ogre::SceneManager | `[virtual]`
createCamera(const String &name) | Ogre::SceneManager | `[virtual]`
createEntity(const String &entityName, const String &meshName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) | Ogre::SceneManager | `[virtual]`
createEntity(const String &meshName) | Ogre::SceneManager | `[virtual]`
createEntity(const String &entityName, PrefabType ptype) | Ogre::SceneManager | `[virtual]`
createEntity(PrefabType ptype) | Ogre::SceneManager | `[virtual]`
createInstancedGeometry(const String &name) | Ogre::SceneManager | `[virtual]`
createIntersectionQuery(unsigned long mask=0xFFFFFFFF) | Ogre::SceneManager | `[virtual]`
createLight(const String &name) | Ogre::SceneManager | `[virtual]`
createLight() | Ogre::SceneManager | `[virtual]`
createManualObject(const String &name) | Ogre::SceneManager | `[virtual]`
createManualObject() | Ogre::SceneManager | `[virtual]`
createMovableObject(const String &name, const String &typeName, const NameValuePairList *params=0) | Ogre::SceneManager | `[virtual]`
createMovableObject(const String &typeName, const NameValuePairList *params=0) | Ogre::SceneManager | `[virtual]`
createParticleSystem(const String &name, const String &templateName) | Ogre::SceneManager | `[virtual]`
createParticleSystem(const String &name, size_t quota=500, const String &resourceGroup=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) | Ogre::SceneManager | `[virtual]`
createParticleSystem(size_t quota=500, const String &resourceGroup=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) | Ogre::SceneManager | `[virtual]`
createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList &volumes, unsigned long mask=0xFFFFFFFF) | Ogre::SceneManager | `[virtual]`
createRayQuery(const Ray &ray, unsigned long mask=0xFFFFFFFF) | Ogre::SceneManager | `[virtual]`
createRibbonTrail(const String &name) | Ogre::SceneManager | `[virtual]`
createRibbonTrail() | Ogre::SceneManager | `[virtual]`
createSceneNode(void) | Ogre::SceneManager | `[virtual]`
createSceneNode(const String &name) | Ogre::SceneManager | `[virtual]`
createSceneNodeImpl(void) | Ogre::SceneManager | `[protected, virtual]`
createSceneNodeImpl(const String &name) | Ogre::SceneManager | `[protected, virtual]`
createSkyboxPlane(BoxPlane bp, Real distance, const Quaternion &orientation, const String &groupName) | Ogre::SceneManager | `[protected, virtual]`
createSkydomePlane(BoxPlane bp, Real curvature, Real tiling, Real distance, const Quaternion &orientation, int xsegments, int ysegments, int ySegmentsToKeep, const String &groupName) | Ogre::SceneManager | `[protected, virtual]`
createSphereQuery(const Sphere &sphere, unsigned long mask=0xFFFFFFFF) | Ogre::SceneManager | `[virtual]`
createStaticGeometry(const String &name) | Ogre::SceneManager | `[virtual]`
deriveShadowCasterPass(const Pass *pass) | Ogre::SceneManager | `[protected, virtual]`
deriveShadowReceiverPass(const Pass *pass) | Ogre::SceneManager | `[protected, virtual]`
destroyAllAnimations(void) | Ogre::SceneManager | `[virtual]`
destroyAllAnimationStates(void) | Ogre::SceneManager | `[virtual]`
destroyAllBillboardChains(void) | Ogre::SceneManager | `[virtual]`
destroyAllBillboardSets(void) | Ogre::SceneManager | `[virtual]`
destroyAllCameras(void) | Ogre::SceneManager | `[virtual]`
destroyAllEntities(void) | Ogre::SceneManager | `[virtual]`
destroyAllInstancedGeometry(void) | Ogre::SceneManager | `[virtual]`
destroyAllLights(void) | Ogre::SceneManager | `[virtual]`
destroyAllManualObjects(void) | Ogre::SceneManager | `[virtual]`
destroyAllMovableObjects(void) | Ogre::SceneManager | `[virtual]`
destroyAllMovableObjectsByType(const String &typeName) | Ogre::SceneManager | `[virtual]`
destroyAllParticleSystems(void) | Ogre::SceneManager | `[virtual]`
destroyAllRibbonTrails(void) | Ogre::SceneManager | `[virtual]`
destroyAllStaticGeometry(void) | Ogre::SceneManager | `[virtual]`
destroyAnimation(const String &name) | Ogre::SceneManager | `[virtual]`
destroyAnimationState(const String &name) | Ogre::SceneManager | `[virtual]`
destroyBillboardChain(BillboardChain *obj) | Ogre::SceneManager | `[virtual]`
destroyBillboardChain(const String &name) | Ogre::SceneManager | `[virtual]`
destroyBillboardSet(BillboardSet *set) | Ogre::SceneManager | `[virtual]`
destroyBillboardSet(const String &name) | Ogre::SceneManager | `[virtual]`
destroyCamera(Camera *cam) | Ogre::SceneManager | `[virtual]`
destroyCamera(const String &name) | Ogre::SceneManager | `[virtual]`
destroyEntity(Entity *ent) | Ogre::SceneManager | `[virtual]`
destroyEntity(const String &name) | Ogre::SceneManager | `[virtual]`
destroyInstancedGeometry(InstancedGeometry *geom) | Ogre::SceneManager | `[virtual]`
destroyInstancedGeometry(const String &name) | Ogre::SceneManager | `[virtual]`
destroyLight(const String &name) | Ogre::SceneManager | `[virtual]`
destroyLight(Light *light) | Ogre::SceneManager | `[virtual]`
destroyManualObject(ManualObject *obj) | Ogre::SceneManager | `[virtual]`
destroyManualObject(const String &name) | Ogre::SceneManager | `[virtual]`
destroyMovableObject(const String &name, const String &typeName) | Ogre::SceneManager | `[virtual]`
destroyMovableObject(MovableObject *m) | Ogre::SceneManager | `[virtual]`
destroyParticleSystem(ParticleSystem *obj) | Ogre::SceneManager | `[virtual]`
destroyParticleSystem(const String &name) | Ogre::SceneManager | `[virtual]`
destroyQuery(SceneQuery *query) | Ogre::SceneManager | `[virtual]`
destroyRibbonTrail(RibbonTrail *obj) | Ogre::SceneManager | `[virtual]`
destroyRibbonTrail(const String &name) | Ogre::SceneManager | `[virtual]`
destroySceneNode(const String &name) | Ogre::SceneManager | `[virtual]`
destroySceneNode(SceneNode *sn) | Ogre::SceneManager | `[virtual]`
destroyShadowTextures(void) | Ogre::SceneManager | `[protected, virtual]`
destroyStaticGeometry(StaticGeometry *geom) | Ogre::SceneManager | `[virtual]`
destroyStaticGeometry(const String &name) | Ogre::SceneManager | `[virtual]`
ensureShadowTexturesCreated() | Ogre::SceneManager | `[protected, virtual]`
ENTITY_TYPE_MASK | Ogre::SceneManager | `[static]`
EntityMaterialLodChangedEventList typedef | Ogre::SceneManager | `[protected]`
EntityMeshLodChangedEventList typedef | Ogre::SceneManager | `[protected]`
estimateWorldGeometry(const String &filename) | Ogre::SceneManager | `[virtual]`
estimateWorldGeometry(DataStreamPtr &stream, const String &typeName=StringUtil::BLANK) | Ogre::SceneManager | `[virtual]`
extractAllMovableObjectsByType(const String &typeName) | Ogre::SceneManager | `[virtual]`
extractMovableObject(const String &name, const String &typeName) | Ogre::SceneManager | `[virtual]`
extractMovableObject(MovableObject *m) | Ogre::SceneManager | `[virtual]`
findLightsAffectingFrustum(const Camera *camera) | Ogre::SceneManager | `[protected, virtual]`
findShadowCastersForLight(const Light *light, const Camera *camera) | Ogre::SceneManager | `[protected, virtual]`
firePostFindVisibleObjects(Viewport *v) | Ogre::SceneManager | `[protected, virtual]`
firePostRenderQueues() | Ogre::SceneManager | `[protected, virtual]`
firePreFindVisibleObjects(Viewport *v) | Ogre::SceneManager | `[protected, virtual]`
firePreRenderQueues() | Ogre::SceneManager | `[protected, virtual]`
fireRenderQueueEnded(uint8 id, const String &invocation) | Ogre::SceneManager | `[protected, virtual]`
fireRenderQueueStarted(uint8 id, const String &invocation) | Ogre::SceneManager | `[protected, virtual]`
fireRenderSingleObject(Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList, bool suppressRenderStateChanges) | Ogre::SceneManager | `[protected, virtual]`
fireSceneManagerDestroyed() | Ogre::SceneManager | `[protected, virtual]`
fireShadowTexturesPreCaster(Light *light, Camera *camera, size_t iteration) | Ogre::SceneManager | `[protected, virtual]`
fireShadowTexturesPreReceiver(Light *light, Frustum *f) | Ogre::SceneManager | `[protected, virtual]`
fireShadowTexturesUpdated(size_t numberOfShadowTextures) | Ogre::SceneManager | `[protected, virtual]`
FRUSTUM_TYPE_MASK | Ogre::SceneManager | `[static]`
FX_TYPE_MASK | Ogre::SceneManager | `[static]`
getAmbientLight(void) const | Ogre::SceneManager |
getAnimation(const String &name) const | Ogre::SceneManager | `[virtual]`
getAnimationIterator(void) | Ogre::SceneManager |
getAnimations() const | Ogre::SceneManager |
getAnimationState(const String &animName) const | Ogre::SceneManager | `[virtual]`
getAnimationStateIterator(void) | Ogre::SceneManager |
getBillboardChain(const String &name) const | Ogre::SceneManager | `[virtual]`
getBillboardSet(const String &name) const | Ogre::SceneManager | `[virtual]`
getCamera(const String &name) const | Ogre::SceneManager | `[virtual]`
getCameraIterator(void) | Ogre::SceneManager |
getCameraRelativeRendering() const | Ogre::SceneManager | `[virtual]`
getCameras() const | Ogre::SceneManager |
getCurrentViewport(void) const | Ogre::SceneManager |
getDestinationRenderSystem() | Ogre::SceneManager |
getDisplaySceneNodes(void) const | Ogre::SceneManager | `[virtual]`
getEntity(const String &name) const | Ogre::SceneManager | `[virtual]`
getFindVisibleObjects(void) | Ogre::SceneManager | `[virtual]`
getFlipCullingOnNegativeScale() const | Ogre::SceneManager | `[virtual]`
getFogColour(void) const | Ogre::SceneManager | `[virtual]`
getFogDensity(void) const | Ogre::SceneManager | `[virtual]`
getFogEnd(void) const | Ogre::SceneManager | `[virtual]`
getFogMode(void) const | Ogre::SceneManager | `[virtual]`
getFogStart(void) const | Ogre::SceneManager | `[virtual]`
getInstancedGeometry(const String &name) const | Ogre::SceneManager | `[virtual]`
getLight(const String &name) const | Ogre::SceneManager | `[virtual]`
getLightClippingPlanes(Light *l) | Ogre::SceneManager | `[virtual]`
getLightScissorRect(Light *l, const Camera *cam) | Ogre::SceneManager | `[virtual]`
getManualObject(const String &name) const | Ogre::SceneManager | `[virtual]`
getMovableObject(const String &name, const String &typeName) const | Ogre::SceneManager | `[virtual]`
getMovableObjectCollection(const String &typeName) | Ogre::SceneManager | `[protected]`
getMovableObjectCollection(const String &typeName) const | Ogre::SceneManager | `[protected]`
getMovableObjectIterator(const String &typeName) | Ogre::SceneManager | `[virtual]`
getName(void) const | Ogre::SceneManager |
getNormaliseNormalsOnScale() const | Ogre::SceneManager | `[virtual]`
getOption(const String &strKey, void *pDestValue) | Ogre::SceneManager | `[virtual]`
getOptionKeys(StringVector &refKeys) | Ogre::SceneManager | `[virtual]`
getOptionValues(const String &strKey, StringVector &refValueList) | Ogre::SceneManager | `[virtual]`
getParticleSystem(const String &name) const | Ogre::SceneManager | `[virtual]`
getQueuedRenderableVisitor(void) const | Ogre::SceneManager |
getRenderQueue(void) | Ogre::SceneManager | `[virtual]`
getRibbonTrail(const String &name) const | Ogre::SceneManager | `[virtual]`
getRootSceneNode(void) | Ogre::SceneManager | `[virtual]`
getSceneNode(const String &name) const | Ogre::SceneManager | `[virtual]`
getShadowCameraSetup() const | Ogre::SceneManager | `[virtual]`
getShadowCasterBoundsInfo(const Light *light, size_t iteration=0) const | Ogre::SceneManager |
getShadowCasterRenderBackFaces() const | Ogre::SceneManager | `[virtual]`
getShadowColour(void) const | Ogre::SceneManager | `[virtual]`
getShadowDirectionalLightExtrusionDistance(void) const | Ogre::SceneManager | `[virtual]`
getShadowDirLightTextureOffset(void) const | Ogre::SceneManager | `[virtual]`
getShadowFarDistance(void) const | Ogre::SceneManager | `[virtual]`
getShadowFarDistanceSquared(void) const | Ogre::SceneManager | `[virtual]`
getShadowIndexBufferSize(void) const | Ogre::SceneManager | `[virtual]`
getShadowTechnique(void) const | Ogre::SceneManager | `[virtual]`
getShadowTexture(size_t shadowIndex) | Ogre::SceneManager | `[virtual]`
getShadowTextureConfigIterator() const | Ogre::SceneManager |
getShadowTextureCount(void) const | Ogre::SceneManager |
getShadowTextureCountPerLightType(Light::LightTypes type) const | Ogre::SceneManager |
getShadowTextureSelfShadow(void) const | Ogre::SceneManager | `[virtual]`
getShadowUseLightClipPlanes() const | Ogre::SceneManager | `[virtual]`
getShowBoundingBoxes() const | Ogre::SceneManager | `[virtual]`
getShowDebugShadows(void) const | Ogre::SceneManager | `[virtual]`
getSkyBoxGenParameters(void) const | Ogre::SceneManager | `[virtual]`
getSkyBoxNode(void) const | Ogre::SceneManager | `[virtual]`
getSkyDomeGenParameters(void) const | Ogre::SceneManager | `[virtual]`
getSkyDomeNode(void) const | Ogre::SceneManager | `[virtual]`
getSkyPlaneGenParameters(void) const | Ogre::SceneManager | `[virtual]`
getSkyPlaneNode(void) const | Ogre::SceneManager | `[virtual]`
getSpecialCaseRenderQueueMode(void) | Ogre::SceneManager | `[virtual]`
getStaticGeometry(const String &name) const | Ogre::SceneManager | `[virtual]`
getSuggestedViewpoint(bool random=false) | Ogre::SceneManager | `[virtual]`
getTypeName(void) const =0 | Ogre::SceneManager | `[pure virtual]`
getVisibilityMask(void) | Ogre::SceneManager | `[virtual]`
getVisibleObjectsBoundsInfo(const Camera *cam) const | Ogre::SceneManager |
getWorldGeometryRenderQueue(void) | Ogre::SceneManager | `[virtual]`
hasAnimation(const String &name) const | Ogre::SceneManager | `[virtual]`
hasAnimationState(const String &name) const | Ogre::SceneManager | `[virtual]`
hasBillboardChain(const String &name) const | Ogre::SceneManager | `[virtual]`
hasBillboardSet(const String &name) const | Ogre::SceneManager | `[virtual]`
hasCamera(const String &name) const | Ogre::SceneManager | `[virtual]`
hasEntity(const String &name) const | Ogre::SceneManager | `[virtual]`
hasLight(const String &name) const | Ogre::SceneManager | `[virtual]`
hasManualObject(const String &name) const | Ogre::SceneManager | `[virtual]`
hasMovableObject(const String &name, const String &typeName) const | Ogre::SceneManager | `[virtual]`
hasOption(const String &strKey) const | Ogre::SceneManager | `[virtual]`
hasParticleSystem(const String &name) const | Ogre::SceneManager | `[virtual]`
hasRibbonTrail(const String &name) const | Ogre::SceneManager | `[virtual]`
hasSceneNode(const String &name) const | Ogre::SceneManager | `[virtual]`
hasStaticGeometry(const String &name) const | Ogre::SceneManager | `[virtual]`
IlluminationRenderStage enum name | Ogre::SceneManager |
initRenderQueue(void) | Ogre::SceneManager | `[protected, virtual]`
initShadowVolumeMaterials(void) | Ogre::SceneManager | `[protected, virtual]`
injectMovableObject(MovableObject *m) | Ogre::SceneManager | `[virtual]`
InstancedGeometryList typedef | Ogre::SceneManager | `[protected]`
IRS_NONE enum value | Ogre::SceneManager |
IRS_RENDER_RECEIVER_PASS enum value | Ogre::SceneManager |
IRS_RENDER_TO_TEXTURE enum value | Ogre::SceneManager |
isLateMaterialResolving() const | Ogre::SceneManager | `[virtual]`
isRenderQueueToBeProcessed(uint8 qid) | Ogre::SceneManager | `[virtual]`
isShadowTechniqueAdditive(void) const | Ogre::SceneManager | `[virtual]`
isShadowTechniqueIntegrated(void) const | Ogre::SceneManager | `[virtual]`
isShadowTechniqueInUse(void) const | Ogre::SceneManager | `[virtual]`
isShadowTechniqueModulative(void) const | Ogre::SceneManager | `[virtual]`
isShadowTechniqueStencilBased(void) const | Ogre::SceneManager | `[virtual]`
isShadowTechniqueTextureBased(void) const | Ogre::SceneManager | `[virtual]`
isSkyBoxEnabled(void) const | Ogre::SceneManager | `[virtual]`
isSkyDomeEnabled(void) const | Ogre::SceneManager | `[virtual]`
isSkyPlaneEnabled(void) const | Ogre::SceneManager | `[virtual]`
LIGHT_TYPE_MASK | Ogre::SceneManager | `[static]`
LightClippingInfoMap typedef | Ogre::SceneManager | `[protected]`
LightInfoList typedef | Ogre::SceneManager | `[protected]`
ListenerList typedef | Ogre::SceneManager | `[protected]`
LodListenerSet typedef | Ogre::SceneManager | `[protected]`
mActiveCompositorChain | Ogre::SceneManager | `[protected]`
mActiveQueuedRenderableVisitor | Ogre::SceneManager | `[protected]`
mAmbientLight | Ogre::SceneManager | `[protected]`
mAnimationsList | Ogre::SceneManager | `[protected]`
mAnimationStates | Ogre::SceneManager | `[protected]`
manualRender(RenderOperation *rend, Pass *pass, Viewport *vp, const Matrix4 &worldMatrix, const Matrix4 &viewMatrix, const Matrix4 &projMatrix, bool doBeginEndFrame=false) | Ogre::SceneManager | `[virtual]`
manualRender(Renderable *rend, const Pass *pass, Viewport *vp, const Matrix4 &viewMatrix, const Matrix4 &projMatrix, bool doBeginEndFrame=false, bool lightScissoringClipping=true, bool doLightIteration=true, const LightList *manualLightList=0) | Ogre::SceneManager | `[virtual]`
mAutoParamDataSource | Ogre::SceneManager | `[protected]`
mAutoTrackingSceneNodes | Ogre::SceneManager | `[protected]`
mCachedLightInfos | Ogre::SceneManager | `[protected]`
mCachedViewMatrix | Ogre::SceneManager | `[protected]`
mCameraInProgress | Ogre::SceneManager | `[protected]`
mCameraRelativePosition | Ogre::SceneManager | `[protected]`
mCameraRelativeRendering | Ogre::SceneManager | `[protected]`
mCameras | Ogre::SceneManager | `[protected]`
mCamVisibleObjectsMap | Ogre::SceneManager | `[protected]`
mCurrentShadowTexture | Ogre::SceneManager | `[protected]`
mCurrentViewport | Ogre::SceneManager | `[protected]`
mDebugShadows | Ogre::SceneManager | `[protected]`
mDefaultQueuedRenderableVisitor | Ogre::SceneManager | `[protected]`
mDefaultShadowCameraSetup | Ogre::SceneManager | `[protected]`
mDefaultShadowFarDist | Ogre::SceneManager | `[protected]`
mDefaultShadowFarDistSquared | Ogre::SceneManager | `[protected]`
mDestRenderSystem | Ogre::SceneManager | `[protected]`
mDisplayNodes | Ogre::SceneManager | `[protected]`
mEntityMaterialLodChangedEvents | Ogre::SceneManager | `[protected]`
mEntityMeshLodChangedEvents | Ogre::SceneManager | `[protected]`
mFindVisibleObjects | Ogre::SceneManager | `[protected]`
mFiniteExtrusionParams | Ogre::SceneManager | `[protected]`
mFlipCullingOnNegativeScale | Ogre::SceneManager | `[protected]`
mFogColour | Ogre::SceneManager | `[protected]`
mFogDensity | Ogre::SceneManager | `[protected]`
mFogEnd | Ogre::SceneManager | `[protected]`
mFogMode | Ogre::SceneManager | `[protected]`
mFogStart | Ogre::SceneManager | `[protected]`
mFullScreenQuad | Ogre::SceneManager | `[protected]`
mGpuParamsDirty | Ogre::SceneManager | `[protected]`
mIlluminationStage | Ogre::SceneManager | `[protected]`
mInfiniteExtrusionParams | Ogre::SceneManager | `[protected]`
mInstancedGeometryList | Ogre::SceneManager | `[protected]`
mLastFrameNumber | Ogre::SceneManager | `[protected]`
mLastLightHash | Ogre::SceneManager | `[protected]`
mLastLightHashGpuProgram | Ogre::SceneManager | `[protected]`
mLastLightLimit | Ogre::SceneManager | `[protected]`
mLastRenderQueueInvocationCustom | Ogre::SceneManager | `[protected]`
mLateMaterialResolving | Ogre::SceneManager | `[protected]`
mLightClippingInfoMap | Ogre::SceneManager | `[protected]`
mLightClippingInfoMapFrameNumber | Ogre::SceneManager | `[protected]`
mLightsAffectingFrustum | Ogre::SceneManager | `[protected]`
mLightsDirtyCounter | Ogre::SceneManager | `[protected]`
mListeners | Ogre::SceneManager | `[protected]`
mLodListeners | Ogre::SceneManager | `[protected]`
mMovableNameGenerator | Ogre::SceneManager | `[protected]`
mMovableObjectCollectionMap | Ogre::SceneManager | `[protected]`
mMovableObjectLodChangedEvents | Ogre::SceneManager | `[protected]`
mName | Ogre::SceneManager | `[protected]`
mNormaliseNormalsOnScale | Ogre::SceneManager | `[protected]`
mNullShadowTexture | Ogre::SceneManager | `[protected]`
MovableObjectCollectionMap typedef | Ogre::SceneManager | `[protected]`
MovableObjectIterator typedef | Ogre::SceneManager |
MovableObjectLodChangedEventList typedef | Ogre::SceneManager | `[protected]`
MovableObjectMap typedef | Ogre::SceneManager | `[protected]`
mPassCullingMode | Ogre::SceneManager | `[protected]`
mRenderObjectListeners | Ogre::SceneManager | `[protected]`
mRenderQueue | Ogre::SceneManager | `[protected]`
mRenderQueueListeners | Ogre::SceneManager | `[protected]`
mResetIdentityProj | Ogre::SceneManager | `[protected]`
mResetIdentityView | Ogre::SceneManager | `[protected]`
mSceneNodes | Ogre::SceneManager | `[protected]`
mSceneRoot | Ogre::SceneManager | `[protected]`
mShadowAdditiveLightClip | Ogre::SceneManager | `[protected]`
mShadowCamLightMapping | Ogre::SceneManager | `[protected]`
mShadowCasterAABBQuery | Ogre::SceneManager | `[protected]`
mShadowCasterList | Ogre::SceneManager | `[protected]`
mShadowCasterPlainBlackPass | Ogre::SceneManager | `[protected]`
mShadowCasterQueryListener | Ogre::SceneManager | `[protected]`
mShadowCasterRenderBackFaces | Ogre::SceneManager | `[protected]`
mShadowCasterSphereQuery | Ogre::SceneManager | `[protected]`
mShadowColour | Ogre::SceneManager | `[protected]`
mShadowDebugPass | Ogre::SceneManager | `[protected]`
mShadowDirLightExtrudeDist | Ogre::SceneManager | `[protected]`
mShadowIndexBuffer | Ogre::SceneManager | `[protected]`
mShadowIndexBufferSize | Ogre::SceneManager | `[protected]`
mShadowMaterialInitDone | Ogre::SceneManager | `[protected]`
mShadowModulativePass | Ogre::SceneManager | `[protected]`
mShadowReceiverPass | Ogre::SceneManager | `[protected]`
mShadowStencilPass | Ogre::SceneManager | `[protected]`
mShadowTechnique | Ogre::SceneManager | `[protected]`
mShadowTextureCameras | Ogre::SceneManager | `[protected]`
mShadowTextureConfigDirty | Ogre::SceneManager | `[protected]`
mShadowTextureConfigList | Ogre::SceneManager | `[protected]`
mShadowTextureCountPerType | Ogre::SceneManager | `[protected]`
mShadowTextureCurrentCasterLightList | Ogre::SceneManager | `[protected]`
mShadowTextureCustomCasterPass | Ogre::SceneManager | `[protected]`
mShadowTextureCustomCasterVertexProgram | Ogre::SceneManager | `[protected]`
mShadowTextureCustomCasterVPParams | Ogre::SceneManager | `[protected]`
mShadowTextureCustomReceiverFPParams | Ogre::SceneManager | `[protected]`
mShadowTextureCustomReceiverFragmentProgram | Ogre::SceneManager | `[protected]`
mShadowTextureCustomReceiverPass | Ogre::SceneManager | `[protected]`
mShadowTextureCustomReceiverVertexProgram | Ogre::SceneManager | `[protected]`
mShadowTextureCustomReceiverVPParams | Ogre::SceneManager | `[protected]`
mShadowTextureFadeEnd | Ogre::SceneManager | `[protected]`
mShadowTextureFadeStart | Ogre::SceneManager | `[protected]`
mShadowTextureIndexLightList | Ogre::SceneManager | `[protected]`
mShadowTextureOffset | Ogre::SceneManager | `[protected]`
mShadowTextures | Ogre::SceneManager | `[protected]`
mShadowTextureSelfShadow | Ogre::SceneManager | `[protected]`
mShadowUseInfiniteFarPlane | Ogre::SceneManager | `[protected]`
mShowBoundingBoxes | Ogre::SceneManager | `[protected]`
mSkyBoxEnabled | Ogre::SceneManager | `[protected]`
mSkyBoxGenParameters | Ogre::SceneManager | `[protected]`
mSkyBoxNode | Ogre::SceneManager | `[protected]`
mSkyBoxObj | Ogre::SceneManager | `[protected]`
mSkyBoxOrientation | Ogre::SceneManager | `[protected]`
mSkyBoxRenderQueue | Ogre::SceneManager | `[protected]`
mSkyDomeEnabled | Ogre::SceneManager | `[protected]`
mSkyDomeEntity | Ogre::SceneManager | `[protected]`
mSkyDomeGenParameters | Ogre::SceneManager | `[protected]`
mSkyDomeNode | Ogre::SceneManager | `[protected]`
mSkyDomeOrientation | Ogre::SceneManager | `[protected]`
mSkyDomeRenderQueue | Ogre::SceneManager | `[protected]`
mSkyPlane | Ogre::SceneManager | `[protected]`
mSkyPlaneEnabled | Ogre::SceneManager | `[protected]`
mSkyPlaneEntity | Ogre::SceneManager | `[protected]`
mSkyPlaneGenParameters | Ogre::SceneManager | `[protected]`
mSkyPlaneNode | Ogre::SceneManager | `[protected]`
mSkyPlaneRenderQueue | Ogre::SceneManager | `[protected]`
mSpecialCaseQueueList | Ogre::SceneManager | `[protected]`
mSpecialCaseQueueMode | Ogre::SceneManager | `[protected]`
mStaticGeometryList | Ogre::SceneManager | `[protected]`
mSuppressRenderStateChanges | Ogre::SceneManager | `[protected]`
mSuppressShadows | Ogre::SceneManager | `[protected]`
mTempXform | Ogre::SceneManager | `[protected]`
mTestLightInfos | Ogre::SceneManager | `[protected]`
mVisibilityMask | Ogre::SceneManager | `[protected]`
mWorldGeometryRenderQueue | Ogre::SceneManager | `[protected]`
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > |
PrefabType enum name | Ogre::SceneManager |
prepareRenderQueue(void) | Ogre::SceneManager | `[protected, virtual]`
prepareShadowTextures(Camera *cam, Viewport *vp, const LightList *lightList=0) | Ogre::SceneManager | `[virtual]`
prepareWorldGeometry(const String &filename) | Ogre::SceneManager | `[virtual]`
prepareWorldGeometry(DataStreamPtr &stream, const String &typeName=StringUtil::BLANK) | Ogre::SceneManager | `[virtual]`
PT_CUBE enum value | Ogre::SceneManager |
PT_PLANE enum value | Ogre::SceneManager |
PT_SPHERE enum value | Ogre::SceneManager |
removeListener(Listener *s) | Ogre::SceneManager | `[virtual]`
removeLodListener(LodListener *listener) | Ogre::SceneManager |
removeRenderObjectListener(RenderObjectListener *delListener) | Ogre::SceneManager | `[virtual]`
removeRenderQueueListener(RenderQueueListener *delListener) | Ogre::SceneManager | `[virtual]`
removeSpecialCaseRenderQueue(uint8 qid) | Ogre::SceneManager | `[virtual]`
renderAdditiveStencilShadowedQueueGroupObjects(RenderQueueGroup *group, QueuedRenderableCollection::OrganisationMode om) | Ogre::SceneManager | `[protected, virtual]`
renderAdditiveTextureShadowedQueueGroupObjects(RenderQueueGroup *group, QueuedRenderableCollection::OrganisationMode om) | Ogre::SceneManager | `[protected, virtual]`
renderBasicQueueGroupObjects(RenderQueueGroup *pGroup, QueuedRenderableCollection::OrganisationMode om) | Ogre::SceneManager | `[protected, virtual]`
renderModulativeStencilShadowedQueueGroupObjects(RenderQueueGroup *group, QueuedRenderableCollection::OrganisationMode om) | Ogre::SceneManager | `[protected, virtual]`
renderModulativeTextureShadowedQueueGroupObjects(RenderQueueGroup *group, QueuedRenderableCollection::OrganisationMode om) | Ogre::SceneManager | `[protected, virtual]`
RenderObjectListenerList typedef | Ogre::SceneManager | `[protected]`
renderObjects(const QueuedRenderableCollection &objs, QueuedRenderableCollection::OrganisationMode om, bool lightScissoringClipping, bool doLightIteration, const LightList *manualLightList=0) | Ogre::SceneManager | `[protected, virtual]`
RenderQueueListenerList typedef | Ogre::SceneManager | `[protected]`
renderShadowVolumeObjects(ShadowCaster::ShadowRenderableListIterator iShadowRenderables, Pass *pass, const LightList *manualLightList, unsigned long flags, bool secondpass, bool zfail, bool twosided) | Ogre::SceneManager | `[protected]`
renderShadowVolumesToStencil(const Light *light, const Camera *cam, bool calcScissor) | Ogre::SceneManager | `[protected, virtual]`
renderSingleObject(Renderable *rend, const Pass *pass, bool lightScissoringClipping, bool doLightIteration, const LightList *manualLightList=0) | Ogre::SceneManager | `[protected, virtual]`
renderTextureShadowCasterQueueGroupObjects(RenderQueueGroup *group, QueuedRenderableCollection::OrganisationMode om) | Ogre::SceneManager | `[protected, virtual]`
renderTextureShadowReceiverQueueGroupObjects(RenderQueueGroup *group, QueuedRenderableCollection::OrganisationMode om) | Ogre::SceneManager | `[protected, virtual]`
renderTransparentShadowCasterObjects(const QueuedRenderableCollection &objs, QueuedRenderableCollection::OrganisationMode om, bool lightScissoringClipping, bool doLightIteration, const LightList *manualLightList=0) | Ogre::SceneManager | `[protected, virtual]`
renderVisibleObjectsCustomSequence(RenderQueueInvocationSequence *s) | Ogre::SceneManager | `[protected, virtual]`
renderVisibleObjectsDefaultSequence(void) | Ogre::SceneManager | `[protected, virtual]`
resetLightClip() | Ogre::SceneManager | `[protected, virtual]`
resetScissor() | Ogre::SceneManager | `[protected, virtual]`
resetViewProjMode(bool fixedFunction) | Ogre::SceneManager | `[protected, virtual]`
SceneManager(const String &instanceName) | Ogre::SceneManager |
SceneMgrQueuedRenderableVisitor class | Ogre::SceneManager | `[friend]`
SceneNodeList typedef | Ogre::SceneManager | `[protected]`
SCRQM_EXCLUDE enum value | Ogre::SceneManager |
SCRQM_INCLUDE enum value | Ogre::SceneManager |
setAmbientLight(const ColourValue &colour) | Ogre::SceneManager |
setCameraRelativeRendering(bool rel) | Ogre::SceneManager | `[virtual]`
setDisplaySceneNodes(bool display) | Ogre::SceneManager | `[virtual]`
setFindVisibleObjects(bool find) | Ogre::SceneManager | `[virtual]`
setFlipCullingOnNegativeScale(bool n) | Ogre::SceneManager | `[virtual]`
setFog(FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=0.001, Real linearStart=0.0, Real linearEnd=1.0) | Ogre::SceneManager |
setLateMaterialResolving(bool isLate) | Ogre::SceneManager | `[virtual]`
setNormaliseNormalsOnScale(bool n) | Ogre::SceneManager | `[virtual]`
setOption(const String &strKey, const void *pValue) | Ogre::SceneManager | `[virtual]`
setQueuedRenderableVisitor(SceneMgrQueuedRenderableVisitor *visitor) | Ogre::SceneManager |
setShadowCameraSetup(const ShadowCameraSetupPtr &shadowSetup) | Ogre::SceneManager | `[virtual]`
setShadowCasterRenderBackFaces(bool bf) | Ogre::SceneManager | `[virtual]`
setShadowColour(const ColourValue &colour) | Ogre::SceneManager | `[virtual]`
setShadowDirectionalLightExtrusionDistance(Real dist) | Ogre::SceneManager | `[virtual]`
setShadowDirLightTextureOffset(Real offset) | Ogre::SceneManager | `[virtual]`
setShadowFarDistance(Real distance) | Ogre::SceneManager | `[virtual]`
setShadowIndexBufferSize(size_t size) | Ogre::SceneManager | `[virtual]`
setShadowTechnique(ShadowTechnique technique) | Ogre::SceneManager | `[virtual]`
setShadowTextureCasterMaterial(const String &name) | Ogre::SceneManager | `[virtual]`
setShadowTextureConfig(size_t shadowIndex, unsigned short width, unsigned short height, PixelFormat format) | Ogre::SceneManager | `[virtual]`
setShadowTextureConfig(size_t shadowIndex, const ShadowTextureConfig &config) | Ogre::SceneManager | `[virtual]`
setShadowTextureCount(size_t count) | Ogre::SceneManager | `[virtual]`
setShadowTextureCountPerLightType(Light::LightTypes type, size_t count) | Ogre::SceneManager |
setShadowTextureFadeEnd(Real fadeEnd) | Ogre::SceneManager | `[virtual]`
setShadowTextureFadeStart(Real fadeStart) | Ogre::SceneManager | `[virtual]`
setShadowTexturePixelFormat(PixelFormat fmt) | Ogre::SceneManager | `[virtual]`
setShadowTextureReceiverMaterial(const String &name) | Ogre::SceneManager | `[virtual]`
setShadowTextureSelfShadow(bool selfShadow) | Ogre::SceneManager | `[virtual]`
setShadowTextureSettings(unsigned short size, unsigned short count, PixelFormat fmt=PF_X8R8G8B8) | Ogre::SceneManager | `[virtual]`
setShadowTextureSize(unsigned short size) | Ogre::SceneManager | `[virtual]`
setShadowUseInfiniteFarPlane(bool enable) | Ogre::SceneManager | `[virtual]`
setShadowUseLightClipPlanes(bool enabled) | Ogre::SceneManager | `[virtual]`
setShadowVolumeStencilState(bool secondpass, bool zfail, bool twosided) | Ogre::SceneManager | `[protected, virtual]`
setShowDebugShadows(bool debug) | Ogre::SceneManager | `[virtual]`
setSkyBox(bool enable, const String &materialName, Real distance=5000, bool drawFirst=true, const Quaternion &orientation=Quaternion::IDENTITY, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) | Ogre::SceneManager | `[virtual]`
setSkyDome(bool enable, const String &materialName, Real curvature=10, Real tiling=8, Real distance=4000, bool drawFirst=true, const Quaternion &orientation=Quaternion::IDENTITY, int xsegments=16, int ysegments=16, int ysegments_keep=-1, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) | Ogre::SceneManager | `[virtual]`
setSkyPlane(bool enable, const Plane &plane, const String &materialName, Real scale=1000, Real tiling=10, bool drawFirst=true, Real bow=0, int xsegments=1, int ysegments=1, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) | Ogre::SceneManager | `[virtual]`
setSpecialCaseRenderQueueMode(SpecialCaseRenderQueueMode mode) | Ogre::SceneManager | `[virtual]`
setViewMatrix(const Matrix4 &m) | Ogre::SceneManager | `[protected, virtual]`
setViewport(Viewport *vp) | Ogre::SceneManager | `[protected, virtual]`
setVisibilityMask(uint32 vmask) | Ogre::SceneManager | `[virtual]`
setWorldGeometry(const String &filename) | Ogre::SceneManager | `[virtual]`
setWorldGeometry(DataStreamPtr &stream, const String &typeName=StringUtil::BLANK) | Ogre::SceneManager | `[virtual]`
setWorldGeometryRenderQueue(uint8 qid) | Ogre::SceneManager | `[virtual]`
ShadowCamLightMapping typedef | Ogre::SceneManager | `[protected]`
ShadowCasterList typedef | Ogre::SceneManager | `[protected]`
ShadowTextureCameraList typedef | Ogre::SceneManager | `[protected]`
showBoundingBoxes(bool bShow) | Ogre::SceneManager | `[virtual]`
SpecialCaseRenderQueueList typedef | Ogre::SceneManager | `[protected]`
SpecialCaseRenderQueueMode enum name | Ogre::SceneManager |
STATICGEOMETRY_TYPE_MASK | Ogre::SceneManager | `[static]`
StaticGeometryList typedef | Ogre::SceneManager | `[protected]`
updateGpuProgramParameters(const Pass *p) | Ogre::SceneManager | `[protected, virtual]`
updateRenderQueueGroupSplitOptions(RenderQueueGroup *group, bool suppressShadows, bool suppressRenderState) | Ogre::SceneManager | `[protected, virtual]`
updateRenderQueueSplitOptions(void) | Ogre::SceneManager | `[protected, virtual]`
useLights(const LightList &lights, unsigned short limit) | Ogre::SceneManager | `[protected, virtual]`
useLightsGpuProgram(const Pass *pass, const LightList *lights) | Ogre::SceneManager | `[protected, virtual]`
USER_TYPE_MASK_LIMIT | Ogre::SceneManager | `[static]`
useRenderableViewProjMode(const Renderable *pRend, bool fixedFunction) | Ogre::SceneManager | `[protected, virtual]`
validatePassForRendering(const Pass *pass) | Ogre::SceneManager | `[protected, virtual]`
validateRenderableForRendering(const Pass *pass, const Renderable *rend) | Ogre::SceneManager | `[protected, virtual]`
WORLD_GEOMETRY_TYPE_MASK | Ogre::SceneManager | `[static]`
~AllocatedObject() | Ogre::AllocatedObject< Alloc > |
~SceneManager() | Ogre::SceneManager | `[virtual]`

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:25:00