# LOD
[Core]

Collaboration diagram for LOD:

## Classes

class | Ogre::DistanceLodStrategy
| Level of detail strategy based on distance from camera. More...
struct | Ogre::MovableObjectLodChangedEvent
| Struct containing information about a lod change event for movable objects. More...
struct | Ogre::EntityMeshLodChangedEvent
| Struct containing information about a mesh lod change event for entities. More...
struct | Ogre::EntityMaterialLodChangedEvent
| Struct containing information about a material lod change event for entities. More...
class | Ogre::LodListener
| A interface class defining a listener which can be used to receive notifications of lod events. More...
class | Ogre::LodStrategy
| Strategy for determining level of detail. More...
class | Ogre::LodStrategyManager
| Manager for lod strategies. More...
class | Ogre::PatchMesh
| Patch specialisation of Mesh. More...
class | Ogre::PatchMeshPtr
| Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr. More...
class | Ogre::PatchSurface
| A surface which is defined by curves of some kind to form a patch, e.g. More...
class | Ogre::PixelCountLodStrategy
| Level of detail strategy based on pixel count approximation from bounding sphere projection. More...
class | Ogre::ProgressiveMesh
| This class reduces the complexity of the geometry it is given. More...

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:53