/*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2009 Torus Knot Software Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#ifndef __D3D10PIXELBUFFER_H__
#define __D3D10PIXELBUFFER_H__

#include "OgreD3D10Prerequisites.h"
#include "OgreHardwarePixelBuffer.h"
#include "OgreD3D10Driver.h"

namespace Ogre {

	class D3D10HardwarePixelBuffer: public HardwarePixelBuffer
	{
	protected:
		/// Lock a box
		PixelBox lockImpl(const Image::Box lockBox,  LockOptions options);

		/// Unlock a box
		void unlockImpl(void);

		/// D3DDevice pointer
		D3D10Device & mDevice;

		D3D10Texture * mParentTexture;
		size_t mSubresourceIndex;

		size_t mFace;

		D3D10_BOX OgreImageBoxToDx10Box(const Image::Box &inBox) const;

		/// Util functions to convert a D3D locked box to a pixel box
		void fromD3DLock(PixelBox &rval, const DXGI_MAPPED_RECT &lrect);

		/// Render targets
		typedef vector<RenderTexture*>::type SliceTRT;
		SliceTRT mSliceTRT;
	public:
		D3D10HardwarePixelBuffer(D3D10Texture * parentTexture, D3D10Device & device, size_t subresourceIndex,
			size_t width, size_t height, size_t depth, size_t face, PixelFormat format, HardwareBuffer::Usage usage);

		/// @copydoc HardwarePixelBuffer::blit
		void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox);

		/// @copydoc HardwarePixelBuffer::blitFromMemory
		void blitFromMemory(const PixelBox &src, const Image::Box &dstBox);

		/// @copydoc HardwarePixelBuffer::blitToMemory
		void blitToMemory(const Image::Box &srcBox, const PixelBox &dst);

		/// Internal function to update mipmaps on update of level 0
		void _genMipmaps();


		~D3D10HardwarePixelBuffer();

		/// Get rendertarget for z slice
		RenderTexture *getRenderTarget(size_t zoffset);

		/// Notify TextureBuffer of destruction of render target
		virtual void _clearSliceRTT(size_t zoffset)
		{
			mSliceTRT[zoffset] = 0;
		}

		D3D10Texture * getParentTexture() const;
		size_t getSubresourceIndex() const;
	};
};
#endif
