# OgreShaderGLSLProgramProcessor.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org
    00006
    00007 Copyright (c) 2000-2009 Torus Knot Software Ltd
    00008 Permission is hereby granted, free of charge, to any person obtaining a copy
    00009 of this software and associated documentation files (the "Software"), to deal
    00010 in the Software without restriction, including without limitation the rights
    00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00012 copies of the Software, and to permit persons to whom the Software is
    00013 furnished to do so, subject to the following conditions:
    00014
    00015 The above copyright notice and this permission notice shall be included in
    00016 all copies or substantial portions of the Software.
    00017
    00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00024 THE SOFTWARE.
    00025 -----------------------------------------------------------------------------
    00026 */
    00027 #ifndef _ShaderGLSLProgramProcessor_
    00028 #define _ShaderGLSLProgramProcessor_
    00029
    00030 #include "OgreShaderPrerequisites.h"
    00031 #include "OgreShaderProgramProcessor.h"
    00032 #include "OgreStringVector.h"
    00033
    00034
    00035 namespace Ogre {
    00036 namespace RTShader {
    00037
    00047 class _OgreRTSSExport GLSLProgramProcessor : public ProgramProcessor
    00048 {
    00049
    00050 // Interface.
    00051 public:
    00052
    00056     GLSLProgramProcessor            ();
    00057
    00059     virtual ~GLSLProgramProcessor   ();
    00060
    00062     virtual const String&       getTargetLanguage   () const { return TargetLanguage; }
    00063
    00067     virtual bool                preCreateGpuPrograms            (ProgramSet* programSet);
    00068
    00072     virtual bool                postCreateGpuPrograms           (ProgramSet* programSet);
    00073
    00074
    00075 private:
    00076
    00078     void                        bindTextureSamplers             (Program* pCpuProgram, GpuProgramPtr pGpuProgram);
    00079
    00081     void                        bindSubShaders                  (Program* program, GpuProgramPtr pGpuProgram);
    00082
    00083     static String TargetLanguage;
    00084
    00085     StringVector    mLibraryPrograms;       // The list of created library shaders.
    00086
    00087 };
    00088
    00089
    00093 }
    00094 }
    00095
    00096 #endif
    00097

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:52