# OgreSimpleSpline.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2009 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028
    00029 #ifndef __SimpleSpline_H__
    00030 #define __SimpleSpline_H__
    00031
    00032 #include "OgrePrerequisites.h"
    00033 #include "OgreVector3.h"
    00034 #include "OgreMatrix4.h"
    00035
    00036 namespace Ogre {
    00037
    00038
    00056     class _OgreExport SimpleSpline
    00057     {
    00058     public:
    00059         SimpleSpline();
    00060         ~SimpleSpline();
    00061
    00063         void addPoint(const Vector3& p);
    00064
    00066         const Vector3& getPoint(unsigned short index) const;
    00067
    00069         unsigned short getNumPoints(void) const;
    00070
    00072         void clear(void);
    00073
    00078         void updatePoint(unsigned short index, const Vector3& value);
    00079
    00086         Vector3 interpolate(Real t) const;
    00087
    00092         Vector3 interpolate(unsigned int fromIndex, Real t) const;
    00093
    00094
    00107         void setAutoCalculate(bool autoCalc);
    00108
    00114         void recalcTangents(void);
    00115
    00116     protected:
    00117
    00118         bool mAutoCalc;
    00119
    00120         vector<Vector3>::type mPoints;
    00121         vector<Vector3>::type mTangents;
    00122
    00124         Matrix4 mCoeffs;
    00125
    00126
    00127
    00128     };
    00129
    00133 }
    00134
    00135
    00136 #endif
    00137

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:52