# Ogre::SceneQuery::WorldFragment Struct Reference

Represents part of the world geometry that is a result of a SceneQuery. More...

`#include <OgreSceneQuery.h>`

List of all members.

## Public Attributes

WorldFragmentType | fragmentType
| The type of this world fragment.
Vector3 | singleIntersection
| Single intersection point, only applicable for WFT_SINGLE_INTERSECTION.
list< Plane >::type * | planes
| Planes bounding a convex region, only applicable for WFT_PLANE_BOUNDED_REGION.
void * | geometry
| Custom geometry block, only applicable for WFT_CUSTOM_GEOMETRY.
RenderOperation * | renderOp
| General render operation structure, fallback if nothing else is available.

## Detailed Description

Represents part of the world geometry that is a result of a SceneQuery.

Remarks:
  Since world geometry is normally vast and sprawling, we need a way of retrieving parts of it based on a query. That is what this struct is for; note there are potentially as many data structures for world geometry as there are SceneManagers, however this structure includes a few common abstractions as well as a more general format.

  The type of world fragment that is returned from a query depends on the SceneManager, and the option set using SceneQuery::setWorldFragmentType. You can see what fragment types are supported on the query in question by calling SceneQuery::getSupportedWorldFragmentTypes().

Definition at line 108 of file OgreSceneQuery.h.

## Member Data Documentation

WorldFragmentType Ogre::SceneQuery::WorldFragment::fragmentType

The type of this world fragment.

Definition at line 110 of file OgreSceneQuery.h.

void* Ogre::SceneQuery::WorldFragment::geometry

Custom geometry block, only applicable for WFT_CUSTOM_GEOMETRY.

Definition at line 116 of file OgreSceneQuery.h.

list<Plane>::type* Ogre::SceneQuery::WorldFragment::planes

Planes bounding a convex region, only applicable for WFT_PLANE_BOUNDED_REGION.

Definition at line 114 of file OgreSceneQuery.h.

RenderOperation* Ogre::SceneQuery::WorldFragment::renderOp

General render operation structure, fallback if nothing else is available.

Definition at line 118 of file OgreSceneQuery.h.

Vector3 Ogre::SceneQuery::WorldFragment::singleIntersection

Single intersection point, only applicable for WFT_SINGLE_INTERSECTION.

Definition at line 112 of file OgreSceneQuery.h.

The documentation for this struct was generated from the following file:

- OgreSceneQuery.h

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:25:00