BorlandC++ 5 Install instructions. 
Written by Mark Page.
Last modified February 28, 2002 by Craig Timpany

Building ClanLib
===========================================================================
If you have the Borland C++Builder then simply compile and run
configure.bpr.

If some Borland packages seem to be missing:
If you have the standard version of the Borland IDE you may need to disable
the use of runtime packages in order to get it working.
Go to Project->Options and select the Packages tab. Then disable the lowerst 
option ('Compile with runtime packages', should be the name, I tried to 
translate)

If you have the commmand line tools then 'make -f configure.mak'.

Run Configure, this creates the necessary directories and files. Then
simply open the appropriate Borland/*.bpr file and start building. To build
specific projects either use C++Builder or use make. It is suggested that
you build App, Core and Display at the very minimum. The config program
will ask if you have TASM, Borland's assembler. The Free-tools do *not*
have it.

In the Borland directory are makefiles and C++Builder project files.
Either will build the project.  The files with an extra 'd' on the end
builds the debug versions.  If you just want to build ClanLib quickly then
I suggest you use the makefiles. They are faster (you don't need to have BCB
loaded) and won't crash your computer.  The makefiles assume you have
Hermes and zlib includes in your $(BCB)\include dir so it looks like this:
($(BCB) being where you install borland c++)

$(BCB)\include\zlib.h
$(BCB)\include\zconf.h
$(BCB)\include\Hermes\Hermes.h
$(BCB)\include\Hermes\H_Blit.h
$(BCB)\include\Hermes\H_Clear.h
$(BCB)\include\Hermes\H_Config.h
$(BCB)\include\Hermes\H_Conv.h
$(BCB)\include\Hermes\H_Format.h
$(BCB)\include\Hermes\H_Pal.h
$(BCB)\include\Hermes\H_Types.h

To run a makefile from DOS, type 'make -f whatever.mak'. There is no master
makefile, you'll need to do this individually for each ClanLib module you need.

You need zlib.lib and hermes.lib to create complete applications, however you
don't need them to compile ClanLib.  You can build them from source but they
MUST be multi-threaded (use -tWM) or else you'll get weird crashes.

Check out clanlib.org for pre-built binaries of these libraries.


Compiling Apps with ClanLib
===========================================================================

1. You must compile your program the -tWM flag.  This enables
multi-threading (ClanLib is multi-threaded).

2. You must link with cw32mt.lib and not cw32.lib.  You also need to link
to zlib.lib, hermes.lib and libapp.lib you may also have to link with
other libraries(eg Clanlib libdisplay.lib) and almost certainly the 
directX libs (dinput.lib, ddraw.lib). 

You can't use the user run-time DLLs of DirectX for this, you need the SDK.
If you only have free command-line borland, you probably have headers, but
not libraries. Converting the MS DirectX libraries to ones Borland can use 
is reputed to be difficult, so you might have to find a package of Borland 
.libs somewhere on the net.

At the time of writing, there were some here:
http://www.geocities.com/foetsch/borland_dx8_libs.zip

Don't worry if you can't find the latest version, as far as I know, Clanlib
only uses very basic DirectX features (circa DirectX 3).

There are external libraries that you may need as well (libPNG, etc...).

3. You must place a directory called ClanLib somewhere in your header search path.  I recommend placing it in $(BCB)\include\.  Then simply copy the files under ClanLib\Sources\API to $(BCB)\include\ClanLib\.  If you do this properly then $(BCB)\include\ClanLib\ should be populated with files such as ttf.h, core.h, display.h and app.h.  There should also the appropriate subdirectories for each.

4. Depending on which external libraries you link with(Hermes-dynamic, Hermes-static...) then you might have to include the .def files for the project into your application.  This is required when using Hermes-dynamic(Hermes.lib/Hermes.dll).


If your app doesnt work with the supplied .libs you may need to compile them
yourself. See above for instructions. Firstly only compile
libApp.lib, libClan.lib and libDisplay.lib and see whether it works then.
Don't forget to use your self compiled libraries for your project after that !
(Project->Remove from project to remove the downloaded ones and Project->Add
to project to add your self compiled ones).
You can find your self-compiled libraries in <ClanLib Dir>\Release for release 
libraries and <ClanLib Dir>\Debug for debug versions (the ones with a 'd' at 
the end).

For those with command-line tools, here's an example makefile:

===========================================================================

OBJS = mysourcefilename.obj anotherfile.obj andsoon.obj
CPP        = bcc32
LINKER     = ilink32

CCOPTS = -tWM
DEBUG = -v -k
LDEBUG = /v
CPPFLAGS= -jb $(CCOPTS) $(DEBUG) -DHAVEMIKMOD

LINKFLAGS= /aa /Tpe $(LDEBUG)	c0w32.obj
LINKLIBS=zlib.lib hermes.lib \
	ddraw.lib dinput.lib \
	libapp.lib libdisplay.lib libcore.lib \
	import32.lib \
	cw32mt.lib

all: $(OBJS)
	$(LINKER) $(LINKFLAGS) $(OBJS), acmegame.exe, , $(LINKLIBS)

# cpp -> obj:
.cpp.obj:
    $(CPP) $(CPPFLAGS) -c {$? }

Known Issues
===========================================================================

- The define BORLAND must be set in all your programs or else they won't
  compile at all.

Report bugs to plasmoid@shaw.ca and clanlib-devel@dark.x.dtu.dk.
