> # NAME

> Wrap1 - 3D API wrap1

> # USAGE

> Wrap1 = int(flags)

> # VALID ENUMERANTS

> flags: integer value

> Any combination of D3DWRAPCOORD_0, D3DWRAPCOORD_1, D3DWRAPCOORD_2, and D3DWRAPCOORD_3. Setting flags to 0 disables texture wrapping in all directions.

> # DESCRIPTION

> Set the Direct3D texture wrapping state for texture coordinate 1. See the D3DRS_WRAP1 render state description for DirectX 9.

> The standard reset callback sets the Wrap1 state to int(0).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> Not applicable.

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> Wrap0, Wrap2, Wrap3, Wrap4, Wrap5, Wrap6, Wrap7, Wrap8, Wrap9, Wrap10, Wrap11, Wrap12, Wrap13, Wrap14, Wrap15