> # NAME

> LightAttenuation0 - 3D API light attenuation0

> # USAGE

> LightAttenuation0[i] = float(constant_attenuation)

> # VALID ENUMERANTS

> constant_attenuation: floating point value

> # DESCRIPTION

> Specify the constant light attenuation factor. See the GL_CONSTANT_ATTENUATION description on the OpenGL glLight manual page for details. See the Attenuation0 member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

> The standard reset callback sets the LightAttenuation0[i] state to float(1).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.0

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> LightAmbient, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable