> # NAME

> StencilFuncSeparate - 3D API stencil func separate

> # USAGE

> StencilFuncSeparate = int4(face, func, ref, mask)

> # VALID ENUMERANTS

> face: Front, Back, FrontAndBack func: Never, Less, LEqual, Equal, Greater, NotEqual, GEqual, Always, LessEqual, GreaterEqual ref: integer value mask: integer value

> # DESCRIPTION

> Specify front and/or back stencil test functions. See the OpenGL glStencilFuncSeparate manual page for details. See the D3DRS_STENCILFUNC, D3DRS_STENCILREF, D3DRS_STENCILMASK, and D3DRS_CCW_STENCILFUNC render state descriptions for DirectX 9.

> The standard reset callback sets the StencilFuncSeparate state to int4(GL_FRONT_AND_BACK, GL_ALWAYS, 0, ~0).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 2.0

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> ClearStencil, StencilEnable, StencilFail, StencilFunc, StencilMask, StencilMaskSeparate, StencilOp, StencilOpSeparate, StencilPass, StencilRef, StencilTestEnable, StencilTestTwoSideEnable, StencilWriteMask, StencilZFail, TwoSidedStencilMode