> # NAME

> LightAttenuation2 - 3D API light attenuation2

> # USAGE

> LightAttenuation2[i] = float(quadratic_attenuation)

> # VALID ENUMERANTS

> quadratic_attenuation: floating point value

> # DESCRIPTION

> Specify the quadratic light attenuation factor. See the GL_QUADRATIC_ATTENUATION description on the OpenGL glLight manual page for details. See the Attenuation2 member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

> The standard reset callback sets the LightAttenuation2[i] state to float(0).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.0

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> LightAmbient, LightAttenuation0, LightAttenuation1, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable