> # NAME

> Lighting - 3D API light enable

> # USAGE

> Lighting = bool(enable)

> # VALID ENUMERANTS

> enable: true, false

> # DESCRIPTION

> Enable/disable a light for use in the lighting computations. See the IDirect3DDevice9::SetLight method for details.

> The standard reset callback sets the Lighting state to bool(false).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> Not applicable.

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> LightEnable, LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable