> # NAME

> VertexShaderConstant - 3D API vertex shader constant

> # USAGE

> VertexShaderConstant[i] = float4x4(f1, f2, f3, f4, ... , f13, f14, f15, f16)

> # VALID ENUMERANTS

> fi: floating point values

> # DESCRIPTION

> Set a Direct3D vertex shader constant. See the IDirect3DDevice9::SetVertexShaderConstantF method for details.

> The standard reset callback does nothing.

> # OPENGL FUNCTIONALITY REQUIREMENTS

> Not applicable.

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> PixelShaderConstant, PixelShaderConstant1, PixelShaderConstant2, PixelShaderConstant3, PixelShaderConstant4, PixelShaderConstantB, PixelShaderConstantF, PixelShaderConstantI, VertexShaderConstant1, VertexShaderConstant2, VertexShaderConstant3, VertexShaderConstantB, VertexShaderConstantF, VertexShaderConstantI, vertexShaderConstant4, FragmentEnvParameter, FragmentLocalParameter, VertexEnvParameter, VertexLocalParameter