> # NAME

> TextureTransform - 3D API texture transform

> # USAGE

> TextureTransform = float4x4(f1, f2, f3, f4, ... , f13, f14, f15, f16)

> # VALID ENUMERANTS

> fi: floating point values

> # DESCRIPTION

> Set the values of the texture matrix. See the GL_TEXTURE description on the OpenGL glMatrixMode manual page for details. See the description of the D3DTS_TEXTUREi transform state type for the IDirect3DDevice9::SetTransform method.

> The standard reset callback sets the TextureTransform state to the identity matrix.

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.0

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransformFlags