> # NAME

> TexGenSEyePlane - 3D API tex gen S eye plane

> # USAGE

> TexGenSEyePlane[i] = float4(p1, p2, p3, p4)

> # VALID ENUMERANTS

> p1, p2, p3, p4: floating point values

> # DESCRIPTION

> Specify the texture coordinate generation parameters for the S eye plane. See the GL_EYE_PLANE description on the OpenGL glTexGen manual page for details.

> The standard reset callback sets the TexGenSEyePlane[i] state to float4(1, 0, 0, 0).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.0

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> Not applicable.

> # SEE ALSO

> TexGenSEnable, TexGenSMode, TexGenSObjectPlane, TexGenQEyePlane, TexGenREyePlane, TexGenTEyePlane