/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-2-1/backends/fs/abstract-fs.cpp $
 * $Id: abstract-fs.cpp 44495 2009-09-30 16:16:53Z fingolfin $
 */

#include "backends/fs/abstract-fs.h"

const char *AbstractFSNode::lastPathComponent(const Common::String &str, const char sep) {
	// TODO: Get rid of this eventually! Use Common::lastPathComponent instead
	if (str.empty())
		return "";

	const char *start = str.c_str();
	const char *cur = start + str.size() - 2;

	while (cur >= start && *cur != sep) {
		--cur;
	}

	return cur + 1;
}
