/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-2-1/engines/testbed/savegame.h $
 * $Id: savegame.h 50984 2010-07-18 09:08:18Z sud03r $
 */

#ifndef TESTBED_SAVEGAME_H
#define TESTBED_SAVEGAME_H

#include "testbed/testsuite.h"

namespace Testbed {

namespace SaveGametests {

// Helper functions for SaveGame tests
bool writeDataToFile(const char *fileName, const char *msg);
bool readAndVerifyData(const char *fileName, const char *expected);
// will contain function declarations for SaveGame tests
bool testSaveLoadState();
bool testRemovingSavefile();
bool testRenamingSavefile();
bool testListingSavefile();
bool testErrorMessages();
// add more here

} // End of namespace SaveGametests

class SaveGameTestSuite : public Testsuite {
public:
	/**
	 * The constructor for the SaveGameTestSuite
	 * For every test to be executed one must:
	 * 1) Create a function that would invoke the test
	 * 2) Add that test to list by executing addTest()
	 *
	 * @see addTest()
	 */
	SaveGameTestSuite();
	~SaveGameTestSuite() {}
	const char *getName() const {
		return "SaveGames";
	}
	const char *getDescription() const {
		return "Saving Game state tests";
	}
};

} // End of namespace Testbed

#endif // TESTBED_SAVEGAME_H
