# Makefile.in generated by automake 1.6.3 from Makefile.am.
# @configure_input@

# Copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002
# Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.

@SET_MAKE@

# $Id: Makefile.am,v 1.11 2002/09/16 14:02:03 jaq Exp $
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exec_prefix = @exec_prefix@

bindir = @bindir@
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includedir = @includedir@
oldincludedir = /usr/include
pkgdatadir = $(datadir)/@PACKAGE@
pkgincludedir = $(includedir)/@PACKAGE@
top_builddir = ../..

ACLOCAL = @ACLOCAL@
AUTOCONF = @AUTOCONF@
AUTOMAKE = @AUTOMAKE@
AUTOHEADER = @AUTOHEADER@

am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
INSTALL = @INSTALL@
INSTALL_PROGRAM = @INSTALL_PROGRAM@
INSTALL_DATA = @INSTALL_DATA@
install_sh_DATA = $(install_sh) -c -m 644
install_sh_PROGRAM = $(install_sh) -c
install_sh_SCRIPT = $(install_sh) -c
INSTALL_SCRIPT = @INSTALL_SCRIPT@
INSTALL_HEADER = $(INSTALL_DATA)
transform = @program_transform_name@
NORMAL_INSTALL = :
PRE_INSTALL = :
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NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :
build_alias = @build_alias@
build_triplet = @build@
host_alias = @host_alias@
host_triplet = @host@
target_alias = @target_alias@
target_triplet = @target@

EXEEXT = @EXEEXT@
OBJEXT = @OBJEXT@
PATH_SEPARATOR = @PATH_SEPARATOR@

pkglibdir = $(libdir)/@PACKAGE@/rogue
AMTAR = @AMTAR@
AS = @AS@
ASFLAGS = @ASFLAGS@
AWK = @AWK@
CC = @CC@
CCAS = @CCAS@
CCASFLAGS = @CCASFLAGS@
DEPDIR = @DEPDIR@
DLLTOOL = @DLLTOOL@
DL_LIBS = @DL_LIBS@
ECHO = @ECHO@
HAVE_AFMT_S16_NE = @HAVE_AFMT_S16_NE@
HAVE_MASM = @HAVE_MASM@
HAVE_OPENGL = @HAVE_OPENGL@
HAVE_SDL = @HAVE_SDL@
HAVE_SVGALIB = @HAVE_SVGALIB@
HAVE_X = @HAVE_X@
HAVE_XF86_DGA = @HAVE_XF86_DGA@
HAVE_XF86_VIDMODE = @HAVE_XF86_VIDMODE@
INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@
LIBTOOL = @LIBTOOL@
LN_S = @LN_S@
MAINT = @MAINT@
OBJDUMP = @OBJDUMP@
OPENGL_CFLAGS = @OPENGL_CFLAGS@
OPENGL_LIBS = @OPENGL_LIBS@
OPT_CFLAGS = @OPT_CFLAGS@
OSS_LIBS = @OSS_LIBS@
PACKAGE = @PACKAGE@
PROGRAM = @PROGRAM@
PTHREAD_CC = @PTHREAD_CC@
PTHREAD_CFLAGS = @PTHREAD_CFLAGS@
PTHREAD_LIBS = @PTHREAD_LIBS@
RANLIB = @RANLIB@
SDL_CFLAGS = @SDL_CFLAGS@
SDL_CONFIG = @SDL_CONFIG@
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VERSION = @VERSION@
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WARN_CFLAGS = @WARN_CFLAGS@
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X_PRE_LIBS = @X_PRE_LIBS@
am__include = @am__include@
am__quote = @am__quote@
install_sh = @install_sh@
unamepath = @unamepath@

@DO_ROGUE_TRUE@pkglib_LTLIBRARIES = game.la
@DO_ROGUE_TRUE@game_la_SOURCES = dm_ball.c dm_tag.c \
@DO_ROGUE_TRUE@		g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
@DO_ROGUE_TRUE@		g_items.c g_main.c g_misc.c g_monster.c g_newai.c \
@DO_ROGUE_TRUE@		g_newdm.c g_newfnc.c g_newtarg.c g_newtrig.c \
@DO_ROGUE_TRUE@		g_newweap.c g_phys.c g_save.c g_spawn.c g_sphere.c \
@DO_ROGUE_TRUE@		g_svcmds.c g_target.c g_trigger.c g_turret.c \
@DO_ROGUE_TRUE@		g_utils.c g_weapon.c \
@DO_ROGUE_TRUE@		m_actor.c m_berserk.c m_boss2.c m_boss3.c \
@DO_ROGUE_TRUE@		m_boss31.c m_boss32.c m_brain.c m_carrier.c \
@DO_ROGUE_TRUE@		m_chick.c m_flash.c m_flipper.c m_float.c m_flyer.c \
@DO_ROGUE_TRUE@		m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
@DO_ROGUE_TRUE@		m_insane.c m_medic.c m_move.c m_mutant.c \
@DO_ROGUE_TRUE@		m_parasite.c m_soldier.c m_stalker.c m_supertank.c \
@DO_ROGUE_TRUE@		m_tank.c m_turret.c m_widow.c m_widow2.c \
@DO_ROGUE_TRUE@		p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
@DO_ROGUE_TRUE@		q_shared.c


@DO_ROGUE_TRUE@noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
@DO_ROGUE_TRUE@	m_boss32.h m_brain.h m_carrier.h m_chick.h m_flipper.h \
@DO_ROGUE_TRUE@	m_float.h m_flyer.h m_gladiator.h m_gunner.h m_hover.h \
@DO_ROGUE_TRUE@	m_infantry.h m_insane.h m_medic.h m_mutant.h m_parasite.h \
@DO_ROGUE_TRUE@	m_player.h m_rider.h m_soldier.h m_stalker.h m_supertank.h \
@DO_ROGUE_TRUE@	m_tank.h m_turret.h m_widow.h m_widow2.h q_shared.h


#game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
@DO_ROGUE_TRUE@game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
@DO_ROGUE_TRUE@game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
subdir = src/rogue
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
CONFIG_HEADER = $(top_builddir)/config.h
CONFIG_CLEAN_FILES =
LTLIBRARIES = $(pkglib_LTLIBRARIES)

game_la_LIBADD =
@DO_ROGUE_TRUE@am_game_la_OBJECTS = game_la-dm_ball.lo game_la-dm_tag.lo \
@DO_ROGUE_TRUE@	game_la-g_ai.lo game_la-g_chase.lo \
@DO_ROGUE_TRUE@	game_la-g_cmds.lo game_la-g_combat.lo \
@DO_ROGUE_TRUE@	game_la-g_func.lo game_la-g_items.lo \
@DO_ROGUE_TRUE@	game_la-g_main.lo game_la-g_misc.lo \
@DO_ROGUE_TRUE@	game_la-g_monster.lo game_la-g_newai.lo \
@DO_ROGUE_TRUE@	game_la-g_newdm.lo game_la-g_newfnc.lo \
@DO_ROGUE_TRUE@	game_la-g_newtarg.lo game_la-g_newtrig.lo \
@DO_ROGUE_TRUE@	game_la-g_newweap.lo game_la-g_phys.lo \
@DO_ROGUE_TRUE@	game_la-g_save.lo game_la-g_spawn.lo \
@DO_ROGUE_TRUE@	game_la-g_sphere.lo game_la-g_svcmds.lo \
@DO_ROGUE_TRUE@	game_la-g_target.lo game_la-g_trigger.lo \
@DO_ROGUE_TRUE@	game_la-g_turret.lo game_la-g_utils.lo \
@DO_ROGUE_TRUE@	game_la-g_weapon.lo game_la-m_actor.lo \
@DO_ROGUE_TRUE@	game_la-m_berserk.lo game_la-m_boss2.lo \
@DO_ROGUE_TRUE@	game_la-m_boss3.lo game_la-m_boss31.lo \
@DO_ROGUE_TRUE@	game_la-m_boss32.lo game_la-m_brain.lo \
@DO_ROGUE_TRUE@	game_la-m_carrier.lo game_la-m_chick.lo \
@DO_ROGUE_TRUE@	game_la-m_flash.lo game_la-m_flipper.lo \
@DO_ROGUE_TRUE@	game_la-m_float.lo game_la-m_flyer.lo \
@DO_ROGUE_TRUE@	game_la-m_gladiator.lo game_la-m_gunner.lo \
@DO_ROGUE_TRUE@	game_la-m_hover.lo game_la-m_infantry.lo \
@DO_ROGUE_TRUE@	game_la-m_insane.lo game_la-m_medic.lo \
@DO_ROGUE_TRUE@	game_la-m_move.lo game_la-m_mutant.lo \
@DO_ROGUE_TRUE@	game_la-m_parasite.lo game_la-m_soldier.lo \
@DO_ROGUE_TRUE@	game_la-m_stalker.lo game_la-m_supertank.lo \
@DO_ROGUE_TRUE@	game_la-m_tank.lo game_la-m_turret.lo \
@DO_ROGUE_TRUE@	game_la-m_widow.lo game_la-m_widow2.lo \
@DO_ROGUE_TRUE@	game_la-p_client.lo game_la-p_hud.lo \
@DO_ROGUE_TRUE@	game_la-p_trail.lo game_la-p_view.lo \
@DO_ROGUE_TRUE@	game_la-p_weapon.lo game_la-q_shared.lo
game_la_OBJECTS = $(am_game_la_OBJECTS)

DEFS = @DEFS@
DEFAULT_INCLUDES =  -I. -I$(srcdir) -I$(top_builddir)
CPPFLAGS = @CPPFLAGS@
LDFLAGS = @LDFLAGS@
LIBS = @LIBS@
depcomp = $(SHELL) $(top_srcdir)/depcomp
am__depfiles_maybe = depfiles
@AMDEP_TRUE@DEP_FILES = ./$(DEPDIR)/game_la-dm_ball.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-dm_tag.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_ai.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_chase.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_cmds.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_combat.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_func.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_items.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_main.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_misc.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_monster.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_newai.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_newdm.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_newfnc.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_newtarg.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_newtrig.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_newweap.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_phys.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_save.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_spawn.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_sphere.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_svcmds.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_target.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_trigger.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_turret.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_utils.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-g_weapon.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_actor.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_berserk.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_boss2.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_boss3.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_boss31.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_boss32.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_brain.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_carrier.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_chick.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_flash.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_flipper.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_float.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_flyer.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_gladiator.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_gunner.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_hover.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_infantry.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_insane.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_medic.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_move.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_mutant.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_parasite.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_soldier.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_stalker.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_supertank.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_tank.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_turret.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_widow.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-m_widow2.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-p_client.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-p_hud.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-p_trail.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-p_view.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-p_weapon.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/game_la-q_shared.Plo
COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
	$(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
LTCOMPILE = $(LIBTOOL) --mode=compile $(CC) $(DEFS) $(DEFAULT_INCLUDES) \
	$(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
CCLD = $(CC)
LINK = $(LIBTOOL) --mode=link $(CCLD) $(AM_CFLAGS) $(CFLAGS) \
	$(AM_LDFLAGS) $(LDFLAGS) -o $@
CFLAGS = @CFLAGS@
DIST_SOURCES = $(game_la_SOURCES)
HEADERS = $(noinst_HEADERS)

DIST_COMMON = $(noinst_HEADERS) Makefile.am Makefile.in
SOURCES = $(game_la_SOURCES)

all: all-am

.SUFFIXES:
.SUFFIXES: .c .lo .o .obj
$(srcdir)/Makefile.in: @MAINTAINER_MODE_TRUE@ Makefile.am  $(top_srcdir)/configure.in $(ACLOCAL_M4)
	cd $(top_srcdir) && \
	  $(AUTOMAKE) --foreign  src/rogue/Makefile
Makefile: @MAINTAINER_MODE_TRUE@ $(srcdir)/Makefile.in  $(top_builddir)/config.status
	cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)
pkglibLTLIBRARIES_INSTALL = $(INSTALL)
install-pkglibLTLIBRARIES: $(pkglib_LTLIBRARIES)
	@$(NORMAL_INSTALL)
	$(mkinstalldirs) $(DESTDIR)$(pkglibdir)
	@list='$(pkglib_LTLIBRARIES)'; for p in $$list; do \
	  if test -f $$p; then \
	    f="`echo $$p | sed -e 's|^.*/||'`"; \
	    echo " $(LIBTOOL) --mode=install $(pkglibLTLIBRARIES_INSTALL) $(INSTALL_STRIP_FLAG) $$p $(DESTDIR)$(pkglibdir)/$$f"; \
	    $(LIBTOOL) --mode=install $(pkglibLTLIBRARIES_INSTALL) $(INSTALL_STRIP_FLAG) $$p $(DESTDIR)$(pkglibdir)/$$f; \
	  else :; fi; \
	done

uninstall-pkglibLTLIBRARIES:
	@$(NORMAL_UNINSTALL)
	@list='$(pkglib_LTLIBRARIES)'; for p in $$list; do \
	    p="`echo $$p | sed -e 's|^.*/||'`"; \
	  echo " $(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(pkglibdir)/$$p"; \
	  $(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(pkglibdir)/$$p; \
	done

clean-pkglibLTLIBRARIES:
	-test -z "$(pkglib_LTLIBRARIES)" || rm -f $(pkglib_LTLIBRARIES)
	@list='$(pkglib_LTLIBRARIES)'; for p in $$list; do \
	  dir="`echo $$p | sed -e 's|/[^/]*$$||'`"; \
	  test -z "$dir" && dir=.; \
	  echo "rm -f \"$${dir}/so_locations\""; \
	  rm -f "$${dir}/so_locations"; \
	done
game_la-dm_ball.lo: dm_ball.c
game_la-dm_tag.lo: dm_tag.c
game_la-g_ai.lo: g_ai.c
game_la-g_chase.lo: g_chase.c
game_la-g_cmds.lo: g_cmds.c
game_la-g_combat.lo: g_combat.c
game_la-g_func.lo: g_func.c
game_la-g_items.lo: g_items.c
game_la-g_main.lo: g_main.c
game_la-g_misc.lo: g_misc.c
game_la-g_monster.lo: g_monster.c
game_la-g_newai.lo: g_newai.c
game_la-g_newdm.lo: g_newdm.c
game_la-g_newfnc.lo: g_newfnc.c
game_la-g_newtarg.lo: g_newtarg.c
game_la-g_newtrig.lo: g_newtrig.c
game_la-g_newweap.lo: g_newweap.c
game_la-g_phys.lo: g_phys.c
game_la-g_save.lo: g_save.c
game_la-g_spawn.lo: g_spawn.c
game_la-g_sphere.lo: g_sphere.c
game_la-g_svcmds.lo: g_svcmds.c
game_la-g_target.lo: g_target.c
game_la-g_trigger.lo: g_trigger.c
game_la-g_turret.lo: g_turret.c
game_la-g_utils.lo: g_utils.c
game_la-g_weapon.lo: g_weapon.c
game_la-m_actor.lo: m_actor.c
game_la-m_berserk.lo: m_berserk.c
game_la-m_boss2.lo: m_boss2.c
game_la-m_boss3.lo: m_boss3.c
game_la-m_boss31.lo: m_boss31.c
game_la-m_boss32.lo: m_boss32.c
game_la-m_brain.lo: m_brain.c
game_la-m_carrier.lo: m_carrier.c
game_la-m_chick.lo: m_chick.c
game_la-m_flash.lo: m_flash.c
game_la-m_flipper.lo: m_flipper.c
game_la-m_float.lo: m_float.c
game_la-m_flyer.lo: m_flyer.c
game_la-m_gladiator.lo: m_gladiator.c
game_la-m_gunner.lo: m_gunner.c
game_la-m_hover.lo: m_hover.c
game_la-m_infantry.lo: m_infantry.c
game_la-m_insane.lo: m_insane.c
game_la-m_medic.lo: m_medic.c
game_la-m_move.lo: m_move.c
game_la-m_mutant.lo: m_mutant.c
game_la-m_parasite.lo: m_parasite.c
game_la-m_soldier.lo: m_soldier.c
game_la-m_stalker.lo: m_stalker.c
game_la-m_supertank.lo: m_supertank.c
game_la-m_tank.lo: m_tank.c
game_la-m_turret.lo: m_turret.c
game_la-m_widow.lo: m_widow.c
game_la-m_widow2.lo: m_widow2.c
game_la-p_client.lo: p_client.c
game_la-p_hud.lo: p_hud.c
game_la-p_trail.lo: p_trail.c
game_la-p_view.lo: p_view.c
game_la-p_weapon.lo: p_weapon.c
game_la-q_shared.lo: q_shared.c
game.la: $(game_la_OBJECTS) $(game_la_DEPENDENCIES) 
	$(LINK) -rpath $(pkglibdir) $(game_la_LDFLAGS) $(game_la_OBJECTS) $(game_la_LIBADD) $(LIBS)

mostlyclean-compile:
	-rm -f *.$(OBJEXT) core *.core

distclean-compile:
	-rm -f *.tab.c

@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_la-dm_ball.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_la-dm_tag.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_la-g_ai.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_la-g_chase.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_la-g_cmds.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_la-g_combat.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_la-g_func.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_la-g_items.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_la-g_main.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_la-g_misc.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_la-g_monster.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_la-g_newai.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_la-g_newdm.Plo@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game_la-g_newfnc.Plo@am__quote@
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