//
// NodeCommandHandler.cs
//
// Author:
//   Lluis Sanchez Gual
//
// Copyright (C) 2005 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using MonoDevelop.Ide.Commands;
using MonoDevelop.Components.Commands;

namespace MonoDevelop.Ide.Gui.Pads
{
	public class NodeCommandHandler: ICommandRouter
	{
		ITreeNavigator currentNode;
		TreeViewPad tree;
		object nextTarget;
		
		internal void Initialize (TreeViewPad tree)
		{
			this.tree = tree;
		}
		
		internal void SetCurrentNode (ITreeNavigator currentNode)
		{
			this.currentNode = currentNode;
		}
		
		internal void SetNextTarget (object nextTarget)
		{
			this.nextTarget = nextTarget;
		}
		
		object ICommandRouter.GetNextCommandTarget ()
		{
			return nextTarget;
		}
		
		protected ITreeNavigator CurrentNode {
			get { return currentNode; }
		}
		
		protected TreeViewPad Tree {
			get { return tree; }
		}
		
		public virtual void RenameItem (string newName)
		{
		}
		
		public virtual void ActivateItem ()
		{
		}
		
		public virtual void OnItemSelected ()
		{
		}
		
		public virtual DragOperation CanDragNode ()
		{
			return DragOperation.None;
		}
		
		public virtual bool CanDropNode (object dataObject, DragOperation operation)
		{
			return false;
		}
		
		public virtual void OnNodeDrop (object dataObject, DragOperation operation)
		{
		}
	}
}
