/**
 * blenlib/BKE_global.h (mar-2001 nzc)
 *
 * Global settings, handles, pointers. This is the root for finding
 * any data in Blender. This block is not serialized, but built anew
 * for every fresh Blender run.
 *
 * $Id: BKE_global.h 16902 2008-10-03 19:34:49Z blendix $ 
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */
#ifndef BKE_GLOBAL_H
#define BKE_GLOBAL_H

#include "DNA_listBase.h"

#ifdef __cplusplus
extern "C" {
#endif

/* forwards */
struct View3D;
struct View2D;
struct SpaceIpo;
struct SpaceButs;
struct SpaceImage;
struct SpaceOops;
struct SpaceText;
struct SpaceSound;
struct SpaceAction;
struct SpaceNla;
struct Main;
struct Scene;
struct bScreen;
struct Object;
struct bSoundListener;
struct BMF_Font;
struct EditMesh;
struct BME_Glob;

typedef struct Global {

	/* active pointers */
	struct View3D *vd;
	struct View2D *v2d;
	struct SpaceIpo *sipo;
	struct SpaceButs *buts;
	struct SpaceImage *sima;
	struct SpaceOops *soops;
	struct SpaceSound *ssound;
	struct SpaceAction *saction;		/* __NLA */
	struct SpaceNla *snla;
	struct Main *main;
	struct Scene *scene;			/* denk aan file.c */
	struct bScreen *curscreen;
	struct Object *obedit;
	char editModeTitleExtra[64];
	
	/* fonts, allocated global data */
	struct BMF_Font *font, *fonts, *fontss;
    
	/* strings: lastsaved */
	char ima[256], sce[256], lib[256];

	/* flag: if != 0 G.sce contains valid relative base path */
	int relbase_valid;

	/* strings of recent opend files */
	struct ListBase recent_files;
    
	/* totals */
	int totobj, totlamp, totobjsel, totcurve, totmesh;
	int totbone, totbonesel;
	int totvert, totedge, totface, totvertsel, totedgesel, totfacesel;
    
	short afbreek, moving;
	short qual, background;
	short winpos, displaymode;	/* used to be in Render */
	short rendering;			/* to indicate render is busy, prevent renderwindow events etc */
	/**
	 * The current version of Blender.
	 */
	short version;
	short simulf, order, rt;
	int f;

	/* Editmode lists */
	struct EditMesh *editMesh;
	
	/* Used for BMesh transformations */
	struct BME_Glob *editBMesh;
    
	float textcurs[4][2];
    
	/* Frank's variables */
	int	save_over;

	/* Reevan's __NLA variables */
	struct	ListBase edbo;			/* Armature Editmode bones */
 
	/* Rob's variables */
	int have_quicktime;
	int ui_international;
	int charstart;
	int charmin;
	int charmax;
	struct VFont *selfont;
	struct ListBase ttfdata;

	/* libtiff flag used to determine if shared library loaded for libtiff*/
	int have_libtiff;

	/* this variable is written to / read from FileGlobal->fileflags */
	int fileflags;
    
	/* save the allowed windowstate of blender when using -W or -w */
	int windowstate;

	/* Janco's playing ground */
	struct bSoundListener* listener;

	/* Test thingy for Nzc */
	int compat;      /* toggle compatibility mode for edge rendering */
	int notonlysolid;/* T-> also edge-render transparent faces       */
	
	/* ndof device found ? */
	int ndofdevice;
	
	/* confusing... G.f and G.flags */
	int flags;

} Global;

/* **************** GLOBAL ********************* */

/* G.f */
#define G_RENDER_OGL	(1 <<  0)
#define G_PLAYANIM		(1 <<  1)
/* also uses G_FILE_AUTOPLAY */
#define G_RENDER_SHADOW	(1 <<  3)
#define G_BACKBUFSEL	(1 <<  4)
#define G_PICKSEL		(1 <<  5)
#define G_DRAWNORMALS	(1 <<  6)
#define G_DRAWFACES		(1 <<  7)
#define G_FACESELECT	(1 <<  8)
#define G_DRAW_EXT		(1 <<  9)
#define G_VERTEXPAINT	(1 << 10)
#define G_ALLEDGES		(1 << 11)
#define G_DEBUG			(1 << 12)
#define G_DOSCRIPTLINKS (1 << 13)
#define G_DRAW_VNORMALS	(1 << 14)
#define G_WEIGHTPAINT	(1 << 15)	
#define G_TEXTUREPAINT	(1 << 16)
/* #define G_NOFROZEN	(1 << 17) also removed */
#define G_GREASEPENCIL 	(1 << 17)
#define G_DRAWEDGES		(1 << 18)
#define G_DRAWCREASES	(1 << 19)
#define G_DRAWSEAMS     (1 << 20)
#define G_HIDDENEDGES   (1 << 21)
/* Measurement info Drawing */
#define G_DRAW_EDGELEN  (1 << 22) 
#define G_DRAW_FACEAREA (1 << 23)
#define G_DRAW_EDGEANG  (1 << 24)

/* #define G_RECORDKEYS	(1 << 25)   also removed */
/*#ifdef WITH_VERSE*/
#define G_VERSE_CONNECTED  (1 << 26)
#define G_DRAW_VERSE_DEBUG (1 << 27)
/*#endif*/
#define G_DRAWSHARP     (1 << 28) /* draw edges with the sharp flag */
#define G_SCULPTMODE    (1 << 29)
#define G_PARTICLEEDIT	(1 << 30)

/* #define G_AUTOMATKEYS	(1 << 30)   also removed */
#define G_HIDDENHANDLES (1 << 31) /* used for curves only */
#define G_DRAWBWEIGHTS	(1 << 31)

/* macro for testing face select mode
 * Texture paint could be removed since selected faces are not used
 * however hiding faces is useful */
#define FACESEL_PAINT_TEST ((G.f&G_FACESELECT) && (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT))) 

/* G.fileflags */

#define G_AUTOPACK               (1 << 0)
#define G_FILE_COMPRESS          (1 << 1)
#define G_FILE_AUTOPLAY          (1 << 2)
#define G_FILE_ENABLE_ALL_FRAMES (1 << 3)
#define G_FILE_SHOW_DEBUG_PROPS  (1 << 4)
#define G_FILE_SHOW_FRAMERATE    (1 << 5)
#define G_FILE_SHOW_PROFILE      (1 << 6)
#define G_FILE_LOCK              (1 << 7)
#define G_FILE_SIGN              (1 << 8)
#define G_FIle_PUBLISH			 (1 << 9)
#define G_FILE_NO_UI			 (1 << 10)
#define G_FILE_GAME_TO_IPO		 (1 << 11)
#define G_FILE_GAME_MAT			 (1 << 12)
#define G_FILE_DISPLAY_LISTS	 (1 << 13)
#define G_FILE_SHOW_PHYSICS		 (1 << 14)
#define G_FILE_GAME_MAT_GLSL	 (1 << 15)
#define G_FILE_GLSL_NO_LIGHTS	 (1 << 16)
#define G_FILE_GLSL_NO_SHADERS	 (1 << 17)
#define G_FILE_GLSL_NO_SHADOWS	 (1 << 18)
#define G_FILE_GLSL_NO_RAMPS	 (1 << 19)
#define G_FILE_GLSL_NO_NODES	 (1 << 20)
#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21)

/* G.windowstate */
#define G_WINDOWSTATE_USERDEF		0
#define G_WINDOWSTATE_BORDER		1
#define G_WINDOWSTATE_FULLSCREEN	2

/* G.simulf */
#define G_LOADFILE	2
#define G_RESTART	4
#define G_QUIT		8
#define G_SETSCENE	16

/* G.qual */
#define R_SHIFTKEY		1
#define L_SHIFTKEY		2
#define LR_SHIFTKEY 	3
#define R_ALTKEY		4
#define L_ALTKEY		8
#define LR_ALTKEY		12
#define R_CTRLKEY		16
#define L_CTRLKEY		32
#define LR_CTRLKEY  	48
#define LR_COMMANDKEY 	64

/* G.order: indicates what endianness the platform where the file was
 * written had. */
#define L_ENDIAN	1
#define B_ENDIAN	0

/* G.moving, signals drawing in (3d) window to denote transform */
#define G_TRANSFORM_OBJ			1
#define G_TRANSFORM_EDIT		2
#define G_TRANSFORM_MANIP		4
#define G_TRANSFORM_PARTICLE	8

/* G.special1 */

/* Memory is allocated where? blender.c */
extern Global G;

#ifdef __cplusplus
}
#endif
	
#endif


