/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGVOLUME_LOCATOR
#define OSGVOLUME_LOCATOR 1

#include <osgVolume/Export>

#include <osg/Object>
#include <osg/Matrixd>

namespace osgVolume {

class OSGVOLUME_EXPORT Locator : public osg::Object
{
    public:
        
        Locator() {}

        Locator(const osg::Matrixd& transform) { setTransform(transform); }

        /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
        Locator(const Locator& locator,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
            osg::Object(locator, copyop),
            _transform(locator._transform) {}
        
        META_Object(osgVolume, Locator);

        /** Set the transformation from local coordinates to model coordinates.*/
        void setTransform(const osg::Matrixd& transform) { _transform = transform; _inverse.invert(_transform); }

        /** Set the transformation from local coordinates to model coordinates.*/
        const osg::Matrixd& getTransform() const { return _transform; }

        /** Set the extents of the local coords.*/
        void setTransformAsExtents(double minX, double minY, double maxX, double maxY, double minZ, double maxZ);


        virtual bool convertLocalToModel(const osg::Vec3d& /*local*/, osg::Vec3d& /*world*/) const;

        virtual bool convertModelToLocal(const osg::Vec3d& /*world*/, osg::Vec3d& /*local*/) const;

        static bool convertLocalCoordBetween(const Locator& source, const osg::Vec3d& sourceNDC, 
                                             const Locator& destination, osg::Vec3d& destinationNDC)
        {
            osg::Vec3d model;
            if (!source.convertLocalToModel(sourceNDC, model)) return false;
            if (!destination.convertModelToLocal(model, destinationNDC)) return false;
            return true;
        }
        
        bool computeLocalBounds(osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const;
        bool computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const;

    protected:
    
        osg::Matrixd _transform;
        osg::Matrixd _inverse;
};

}

#endif
