> # NAME

> cgGLSetParameterPointer - sets a varying parameter with an attribute array

> # SYNOPSIS

>       #include <Cg/cgGL.h>

>       void cgGLSetParameterPointer( CGparameter param,
>                                     GLint fsize,
>                                     GLenum type,
>                                     GLsizei stride,
>                                     const GLvoid * pointer );

> # PARAMETERS

> param

>   The parameter that will be set.

> fsize

>   The number of coordinates per vertex.

> type

>   The data type of each coordinate. Possible values are GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE.

> stride

>   The byte offset between consecutive vertices. When stride is 0 the array is assumed to be tightly packed.

> pointer

>   The pointer to the first coordinate in the vertex array.

> # RETURN VALUES

> None.

> # DESCRIPTION

> cgGLSetParameterPointer sets a varying parameter to a given vertex array in the typical OpenGL style. See the OpenGL documentation on the various vertex array functions (e.g. glVertexPointer, glNormalPointer, etc...) for more information.

> # EXAMPLES

> to-be-written

> # ERRORS

> CG_INVALID_PROFILE_ERROR is generated if param's profile is not a supported OpenGL profile.

> CG_INVALID_PARAM_HANDLE_ERROR is generated if param is not a valid parameter.

> CG_UNSUPPORTED_GL_EXTENSION_ERROR is generated if param required an OpenGL extension that is not available.

> CG_INVALID_PARAMETER_ERROR is generated if the parameter fails to set for any other reason.

> # HISTORY

> cgGLSetParameterPointer was introduced in Cg 1.1.

> # SEE ALSO

> cgGLSetParameter