NAME
    cgValidateTechnique - validate a technique from an effect

SYNOPSIS
      #include <Cg/cg.h>

      CGbool cgValidateTechnique( CGtechnique tech );

PARAMETERS
    tech    The technique handle to validate.

RETURN VALUES
    Returns CG_TRUE if all of the state assignments in all of the passes in
    tech are valid and can be used on the current hardware.

    Returns CG_FALSE if any state assignment fails validation, or if an
    error occurs.

DESCRIPTION
    cgValidateTechnique iterates over all of the passes of a technique and
    tests to see if every state assignment in the pass passes validation.

EXAMPLES
      CGcontext context = cgCreateContext();
      CGeffect effect = cgCreateEffectFromFile(context, filename, NULL);

      CGtechnique tech = cgGetFirstTechnique(effect);
      while (tech && cgValidateTechnique(tech) == CG_FALSE) {
        fprintf(stderr, "Technique %s did not validate.  Skipping.\n",
          cgGetTechniqueName(tech));
        tech = cgGetNextTechnique(tech);
      }

      if (tech) {
        fprintf(stderr, "Using technique %s.\n", cgGetTechniqueName(tech));
      } else {
        fprintf(stderr, "No valid technique found\n");
        exit(1);
      }

ERRORS
    CG_INVALID_TECHNIQUE_HANDLE_ERROR is generated if tech is not a valid
    technique.

HISTORY
    cgValidateTechnique was introduced in Cg 1.4.

SEE ALSO
    the cgCallStateValidateCallback manpage, the cgSetStateCallbacks manpage

