NAME
    cgCreateSamplerState - create a sampler state definition

SYNOPSIS
      #include <Cg/cg.h>

      CGstate cgCreateSamplerState( CGcontext context,
                                    const char * name,
                                    CGtype type );

PARAMETERS
    context The context in which to define the new sampler state.

    name    The name of the new sampler state.

    type    The type of the new sampler state.

RETURN VALUES
    Returns a handle to the newly created CGstate.

    Returns NULL if there is an error.

DESCRIPTION
    cgCreateSamplerState adds a new sampler state definition to the context.
    When an effect file is added to the context, all state in sampler_state
    blocks must have already been defined via a call to cgCreateSamplerState
    or the cgCreateArraySamplerState manpage.

    Applications will typically call the cgSetStateCallbacks manpage shortly
    after creating a new state with cgCreateSamplerState.

EXAMPLES
    *to-be-written*

ERRORS
    CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid
    context.

    CG_INVALID_PARAMETER_ERROR is generated if name is NULL or not a valid
    identifier, or if type is not a simple scalar, vector, or matrix-type.
    Array-typed state should be created with the cgCreateArrayState manpage.

HISTORY
    cgCreateSamplerState was introduced in Cg 1.4.

SEE ALSO
    the cgCreateArraySamplerState manpage, the cgGetStateName manpage, the
    cgGetStateType manpage, the cgIsState manpage, the
    cgCreateSamplerStateAssignment manpage, the cgGLRegisterStates manpage

