> # NAME

> cgGetNamedPass - get a technique pass by name

> # SYNOPSIS

>       #include <Cg/cg.h>

>       CGpass cgGetNamedPass( CGtechnique tech,
>                              const char * name );

> # PARAMETERS

> tech

>   The technique from which to retrieve the pass.

> name

>   The name of the pass to retrieve.

> # RETURN VALUES

> Returns the named pass from the technique.

> Returns NULL if the technique has no pass corresponding to name.

> # DESCRIPTION

> The passes of a technique can be retrieved directly by name using cgGetNamedPass. The names of the passes in a technique can be discovered by iterating through the technique's passes (see cgGetFirstPass and cgGetNextPass), calling cgGetPassName for each one in turn.

> # EXAMPLES

> to-be-written

> # ERRORS

> CG_INVALID_TECHNIQUE_HANDLE_ERROR is generated if tech is not a valid technique.

> # HISTORY

> cgGetNamedPass was introduced in Cg 1.4.

> # SEE ALSO

> cgGetFirstPass, cgGetNextPass, cgGetPassName