> # NAME

> cgSetSamplerStateAssignment - sets a state assignment to a sampler effect parameter.

> # SYNOPSIS

>       #include <Cg/cg.h>

>       CGbool cgSetSamplerStateAssignment( CGstateassignment sa,
>                                           CGparameter param );

> # PARAMETERS

> sa

>   A state assignment of a sampler type (one of CG_SAMPLER1D, CG_SAMPLER2D, CG_SAMPLER3D, CG_SAMPLERCUBE, or CG_SAMPLERRECT).

> param

>   An effect parameter of a sampler type.

> # RETURN VALUES

> Returns CG_TRUE if it succeeds in setting the state assignment.

> Returns CG_FALSE otherwise.

> # DESCRIPTION

> cgSetSamplerStateAssignment sets a state assignment of a sampler type to an effect parameter of the same sampler type.

> # EXAMPLES

>       CGparameter effectParam = cgCreateEffectParameter(effect, "normalizeCube", CG_SAMPLERCUBE);
>       CGstate state = cgGetNamedSamplerState(context, "TextureCubeMap");
>       CGstateassignment sa = cgCreateStateAssignment(technique, state);
>       CGbool ok = cgSetSamplerStateAssignment(sa, effectParam);

> # ERRORS

> CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR is generated if sa is not a valid state assignment.

> CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR is generated if sa is not a state assignment of a sampler type.

> CG_ARRAY_SIZE_MISMATCH_ERROR is generated if sa is an array and not a scalar.

> CG_INVALID_PARAM_HANDLE_ERROR is generated if param is not a valid parameter.

> # HISTORY

> cgSetSamplerStateAssignment was introduced in Cg 1.5.

> # SEE ALSO

> cgGetSamplerStateAssignmentValue, cgSetTextureStateAssignment, cgSetBoolArrayStateAssignment, cgSetBoolStateAssignment, cgSetFloatArrayStateAssignment, cgSetFloatStateAssignment, cgSetIntArrayStateAssignment, cgSetIntStateAssignment, cgSetProgramStateAssignment, cgSetStringStateAssignment